A Psi-Wars Index

Welcome!  If you’re here, it’s because you’re new to Psi-Wars and you want to know what it’s about, or you’re looking for a convenient way to navigate through the blog.Psi-Wars is an illustration of GURPS campaign design using a well-known property (Star Wars, in this case) as a source of inspiration.  I use the principles of creating a minimum deliverable product, and then iterating to improve the design, doing the “least possible work” to hit the next stage. That’s the idea, anyway.  The result is that this is both campaign material and design journal.

If you’re here for the that design journal, Nemoricus has been kind enough to put together an exhaustive Table of Contents up through most of Iteration 5, so it’s a work in progress, nonetheless, you can find the posts ordered for your convenience below.

But if you’re here to play Psi-Wars, I’ve included the documents, complete as of Iteration 5, below.  They’re free and you can distribute them if you wish, just give credit where credit is due.  If you’re using it and you have criticisms, praise, or just want to tell me about it, I’d love to hear it.  Drop me a line at mailanka.musing(at)gmail.com.

If you’re looking for a setting reference, then see the Psi-Wars Wiki.

If you’re a Patron or a subscriber and you’re looking for a Special, or you’re considering becoming a Patron and you want an idea of what it gets you, look here:

If you like what you want to see and you’d like to support me then you can find all the information necessary to support my blog here:
If you want to hang out with all the rest of your fellow Psi-Wars fans, ask questions about the lore, speculate on the final fate of Lucian Alexus, and argue about whether Templars or Tyrants are better, check out the dedicated Psi-Wars server

    Preamble

    Psi-Wars started with an explanation as to why I was creating a new setting, rather than converting Star Wars, and why you should do the same.

    First Iteration

    The First Iteration
    Sir Dun Beltain 1.0
    Kendra Corleoni 1.1

    “Lady” Leylana Grey 1.0
    Troopers 1.0
    Playtest
    Bonus Post

    Second Iteration

    Adjusting the Rules
    Adjusting the Templates
    Adjusting Templates Cont’d
    The Commando
    The Fighter Ace
    The Space Knight
    The Spy
    Background Lenses
    Dun Beltain 2.0
    Kendra Corleoni 2.0
    “Lady” Leylana Grey 2.0
    Psi Wars Troopers 2.0
    The Second Iteration – Playtest!
    Iteration 2 Retrospective

    Third Iteration

    The Third Iteration – Technology
    A Technological Setting Part 1 – FTL Travel
    A Technological Setting Part 2 – General Considerations
    The Gear List
    Weapons and Armor
    Robots
    Bonus Post: Modifying Robots
    Robot Templates
    Spaceships!
    Spaceships! – Sample Character Tobin Starlaw
    Spaceships Playtest – Starhawk vs Empire-Class Dreadnought
    Spaceships Playtest – Tactical Combat
    Spaceships – Rewriting Spaceship Combat
    Spaceships – Simplified Space Combat 1.1
    Spaceships Playtest – New Ruleset
    Spaceships – Revising the Revision
    Spaceships — Simplified Space Combat 1.2
    Spaceships Playtest – the Revision
    Bonus Post: Starship Scale
    Alternate Spaceships
    Alternate Fighters
    Alternate Corvettes
    Alternate Capital Ships and Dreadnoughts
    Alternate Superweapons
    Miscellaneous Ships
    Scavenger-Tech (and other economic concerns)
    Smugglers and Stealth in Space
    Technological Character Considerations
    Revisiting the Templates with Technology!
    Revisiting the Background Lenses with Technology!
    Scavenger Template
    Smuggler Template
    Dun Beltain 3.0
    Tobin Starlaw 2.0
    Lady Leylana Grey 3.0
    Jenna Skyrunner
    Twee Tollaroo, Sparrial Scavenger
    Kendra Corleoni 3.0
    Troopers 3.0
    Battle Bots 1.0
    Iteration 3 Playtest
    Iteration 3 Playtest Notes
    Iteration 3 Retrospective

    Fourth Iteration

    Fourth Iteration: Cool Powers and Martial Arts
    The Force as Psionic Powers
    The Psionic Space Knight
    The Other Side of Psi
    The Mysterious Power of Psi Wars
    The Force as Space Magic
    The Magical Space Knight
    The Other Side of Space Magic
    The Secret Magic of Psi Wars
    The Force of Chi
    The Kung-Fu Space Knight
    The Five Sides of Space Chi
    The Tao of Psi Wars
    The Force as Divine Favor
    The Faithful Space Knight
    The Other Side of Space Faith
    The Faith of Psi Wars
    The True Power of Psi Wars
    Telepathy in Action
    ESP in Action
    Psychokinesis in Action
    Psychic Healing in Action
    Psychic Vampirism in Action
    Anti-Psi in Action
    A Psi-Tech Checklist
    Building Communion
    Building Paths
    Communion
    The Paths of Communion
    Dark Communion
    The Paths of Dark Communion
    Broken Communion
    The Paths of Broken Communion
    Psionic Resonance and the Relics of Communion
    Evaluating the New Power Framework
    Psionics and the Psi-Wars Framework
    Meditations on Communion
    Walking the Paths of Communion
    Psionic Character Considerations
    Psionic Powersets
    The Mystic
    The Psi-Hunter
    Martial Arts in Psi-Wars
    Breaking Down Martial Arts
    Martial Arts Breakdown: Luke vs Darth Vader in the Empire Strikes Back
    Martial Arts Breakdown: Darth Maul vs Obi-Wan Kenobi and Qui-Gon Jinn
    Martial Arts Breakdown: Star Wars: the Old Republic
    Martial Arts Analysis: Force Swordsmanship
    Martial Arts Analysis: Way of the Galaxy
    Martial Arts Analysis: Ishin-Denshin
    Martial Arts Analysis: Force Sword-and-Buckler Combat
    Martial Arts Analysis: Breaking Down Psi-Wars Tactics
    Tactical Analysis: Military Conflict
    Tactical Analysis: Civilian Conflict
    Tactical Analysis: Monstrous Conflict
    Rewriting Combat: The Intent
    Rewriting Combat: Advantages, Skills, and Techniques
    Rewriting Combat: Optional Rules
    Rewriting Combat: The Cheat Sheet
    Designing New Martial Arts
    New Styles: Force-Swordsmanship
    New Styles: Force-Swordsmanship 2
    Alternate Force Swords
    New Styles: Military Tactics
    New Styles: Outlaw Tactics
    Armed Styles: The Vibro-Blade
    Armed Styles: Neurolash Techniques
    Unarmed Styles: Practical Techniques
    Unarmed Styles: Fancy Techniques
    Psionic Martial Arts
    Starfighter Tactics
    Building Psionic Styles
    Psionic Styles
    Communion Styles
    Anti-Psi Styles
    Martial Arts and Psionic Style Power-Sets
    The Frontier Marshal (and the Bounty Hunter)
    The Assassin 1.0
    The Space Knight 3.0
    Cybernetics
    Cybernetics as Power-Set
    Robots Revised
    Heroism and Experience as Power-Sets
    Re-Evaluating and Revising Iteration 4
    Building Minions
    Minions: Imperial Troopers
    Commando 3.0
    Fighter Ace 3.0
    Alliance Troopers
    Spy 4.0
    Minions: Criminals
    Bounty Hunter 4.0
    Minions: Security Agents
    Smuggler 2.0
    Minions: Pirates
    Alien Warriors
    Combat Robots
    Scavenger 2.0
    Rafari, Heroic Alien Space Knight 1.1
    Vesper Tane, Dark Space Knight 1.1
    Novina d’Alexia, the Last Alexian Princess
    New Background Lens: Sequestered
    M’elena Blackheart, Alien Slave-Assassin 1.1
    Assassin 2.0
    Playtest 1: Rafari vs Vesper Tane
    Vesper Tane, Dark Space Knight 2.0
    Playtest 2: Vesper Tane vs Criminals (and M’Elana)
    Playtest 3: Rafari and the Nahundi Warriors vs the Empire!
    Kendra Corleoni, Escaped Slave, Felinoid Bounty Hunter
    Lady Leylana Grey 4.0, Aristocratic Spy
    Sir Dun Beltain 4.0, Space Knight of Humble Origins
    Vesper Tane 3.0, the Ultimate Dark Space Knight
    Iteration 4 – The Final Playtest
    Ending Iteration 4

    Fifth Iteration

    Psi-Wars as a Generic Setting
    “Who Gives a S**t?” A Meditation on Setting Design
    Taking the War out of Psi-Wars: Saying No to Mass Combat
    Putting the War back into Psi-Wars: Saying Yes to Mass Combat
    Psi Wars and the Engines of War
    Building the Officer: Strategy, Foresight, and shades of Mass Combat
    The Officer 1.0
    Psi-Wars and GURPS Social Engineering
    Psi-Wars and Social Engineering 2: Social Engineering Analyzed
    Socially Engineering Psi-Wars: Distancing Mechanisms
    Psi-Wars Linguistics
    Psi-Wars Economics: Trade, Exotic Resources, and Money
    Fine Dining in Psi-Wars: Cuisine and Intoxicants
    So what is there to do around here? Leisure and Art in Psi-Wars
    Leisure and Art in Psi-Wars Part 2: Fun and Games
    The Ways of Psi-Wars: Cultures and their values and Literature
    The Philosophy (and Religion) of Psi-Wars
    A Psi-Wars Cultural Checklist
    Building the Con Artist and the fine art of Forgery
    Pulling Rank in Psi-Wars
    Designing Organizations
    Status as Pulling Rank
    Building the Diplomat and a Matter of Law
    Planetary Environments: an Introduction
    Planetary Environments: Arctic
    Planetary Environments: Desert
    Planetary Environments: Island/Beach
    Planetary Environments: Jungle
    Planetary Environments: Mountain
    Planetary Terrains: Plains
    Planetary Terrain: Woodlands
    Planetary Terrain: Swampland
    Rethinking Dreadnoughts (Patreon)
    Space Monsters, Alien Beasts, and Psi-Wars
    BYOSM: Bring Your Own Space Monsters: the Psi-Wars Edition
    The Tiniest Space Monster: Space Disease
    Space Ghost! Psionic Space Monsters in Psi-Wars
    Patreon Post: Rethinking Communion
    Aliens in Psi-Wars: Who they are and Where to find them
    Building Aliens part 1: Concept and Theme
    Building Aliens part 2: Mechanics and Templates
    Building the Traders (Patreon)
    Extreme Aliens!
    Power-Up Previews (Patreon)
    The Traders (First Draft) (Patreon)
    The Traders Part 2: Culture (Patreon)
    Ending Iteration 5… and Beginning Iteration 6

    Sixth Iteration

    A Manifesto on Setting Design
    First Steps to a Setting
    Hunting for Inspiration I: Better Stories than Mine
    Hunting for Inspiration II: Stranger than Fiction
    The History of Psi-Wars
    Psi-Wars History Part 1: The History of the Empire
    Psi-Wars History Part 2: The History of the Space Knight
    Psi-Wars History Part 3: The Roots of Communion
    A First Draft Historical Timeline (Patreon)
    The Traders Poll Results (Patreon)
    The Final Traders Document (Patreon)
    Trader Tech (Patreon)
    Designing Organizations: Overview and Empire
    The Empire and Emperor (Patreon)
    The Imperial Ministry and Senate
    A Psi-Wars Round-Up
    Building Grav Cars (Patreon)
    Imperial Security
    Imperial Security: Materiel
    Imperial Security: Personnel
    Imperial Security: Spaceships
    The Security Agent (Patreon)
    The Imperial Navy
    Imperial Navy: Materiel
    Imperial Navy: Personnel
    Imperial Navy: Starships
    Tactics of Imperial Security (Patreon)
    Imperial Intelligence
    Imperial Black Ops
    Black Ops Materiel and Spaceships
    Imperial Intelligence and Black Ops Personnel
    The Scale of the Emprie (Patreon)
    The Empire: Characters and Retrospective
    Bonus Post: Tactics of the Imperial Navy
    Patreon Double Trouble: the Names of Humanity and Building Imperial NPCs
    The Rebel Alliance: Overview
    Organizations of the Alliance: Rebel Insurgents
    Insurgency Personnel Part 1: Amateur Insurgents
    Insurgency Personnel Part 2: Veteran Insurgents
    Insurgency Tactics
    Dirty Ultra-Tech (Patreon)
    Insurgency Summary and Retrospective
    Rebellion of Grist (Patreon)
    Tech Week Part 1: Weapons Revisited (Patreon)
    Tech Week Part 2: Armor Revisited (Patreon)
    Tech Week Part 3: Infotech Revisited (Patreon)
    Tech Week Part 4: Explosives Revisited (Patreon)
    Alliance Preview 1: Planetary Governments
    The Alliance
    Modular Robots (Patreon)
    Rebellion of Grist Poll Results (Patreon)
    Mech Mob, The Rebellion of Grist (Patreon)
    The Senate of the Alliance
    Planetary Governments of the Alliance
    Allliance Planetary Personnel (Patreon)
    Allliance Constabulary
    Allliance Constabulary: Materiel
    Allliance Constabulary: Personnel
    Allliance Militia
    Allliance Militia Materiel
    Allliance Militia Personnel
    Patreon Preview: The Alliance
    PC Spotlight — Zander Starlane, Aristocratic Assassin
    (Old) Dreadnought Playthrough
    Spaceships Rewritten (Patreon)
    Iteration 6 Spaceships Playtest 1: The Standard Scenario and Dreadnought v Dreadnought (Patreon)
    Noble Houses as Organizations, and an Introduction
    Aristocratic Regulars and Military Forces
    Knightly Orders of the Alliance
    Aristocratic Materiel
    Aristocratic Personnel: Regular Infantry and Space Knights
    The Titles of the Alliance Nobility
    The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy
    Knightly Force Swordsmanship
    Aristocratic Culture
    Kung Fu Double Trouble (Patreon)

    Aliens

    Alien Warriors
    Aliens in Psi-Wars: Who they are and Where to find them
    Building Aliens part 1: Concept and Theme
    Building Aliens part 2: Mechanics and Templates
    Building the Traders (Patreon)
    Extreme Aliens!
    The Traders (First Draft) (Patreon)
    The Traders Part 2: Culture (Patreon)
    The Traders Poll Results (Patreon)
    The Final Traders Document (Patreon)
    Trader Tech (Patreon)

    Alliance

    The Rebel Alliance: Overview
    Organizations of the Alliance: Rebel Insurgents
    Insurgency Personnel Part 1: Amateur Insurgents
    Insurgency Personnel Part 2: Veteran Insurgents
    Insurgency Tactics
    Insurgency Summary and Retrospective
    Rebellion of Grist (Patreon)
    Alliance Preview 1: Planetary Governments
    The Alliance
    Rebellion of Grist Poll Results (Patreon)
    The Senate of the Alliance
    Planetary Governments of the Alliance
    Allliance Planetary Personnel (Patreon)
    Allliance Constabulary
    Allliance Constabulary: Materiel
    Allliance Constabulary: Personnel
    Allliance Militia
    Allliance Militia Personnel
    Patreon Preview: The Alliance
    Noble Houses as Organizations, and an Introduction
    Aristocratic Regulars and Military Forces
    Knightly Orders of the Alliance
    Aristocratic Materiel
    Aristocratic Personnel: Regular Infantry and Space Knights
    The Titles of the Alliance Nobility
    The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy
    Aristocratic Culture

    Character Creation

    * Lenses

    Background Lenses
    Technological Character Considerations
    Revisiting the Background Lenses with Technology!
    Psionic Character Considerations
    New Background Lens: Sequestered
    Extreme Aliens!
    The Empire: Characters and Retrospective

    * Skill and Power Sets

    Psi Wars: Adjusting Templates Cont’d
    Psi Wars: the Gear List
    Technological Character Considerations
    Psionic Character Considerations
    Martial Arts and Psionic Style Power-Sets
    Cybernetics as Power-Set
    Heroism and Experience as Power-Sets
    Power-Up Previews (Patreon)
    The Empire: Characters and Retrospective

    * Templates

    The Assassin 1.0
    Assassin 2.0
    Bounty Hunter Draft 2
    Bounty Hunter 2.0
    Bounty Hunter 3.0
    Bounty Hunter 4.0
    The Commando 1.0
    Commando 2.0
    Con Artist 1.0
    Commando 3.0
    Diplomat 1.0
    The Fighter Ace 1.0
    Fighter Ace 2.0
    Fighter Ace 3.0
    Frontier Marshal 1.0
    The Mystic 1.0
    The Officer 1.0
    Psi-Hunter 1.0
    Reptoid
    Scavenger Template 1.0
    Scavenger 2.0
    The Security Agent (Patreon)
    Smuggler Template 1.0
    Smuggler 2.0
    The Space Knight 1.0
    Space Knight 2.0
    The Space Knight 3.0
    The Spy 1.0
    Spy 2.0
    Spy 4.0

    Combat

    Martial Arts Analysis: Breaking Down Psi-Wars Tactics
    Rewriting Combat: The Intent
    Rewriting Combat: Advantages, Skills, and Techniques
    Rewriting Combat: Optional Rules
    Rewriting Combat: The Cheat Sheet
    New Styles: Military Tactics

    Communion

    Building Communion
    Building Paths
    Communion
    The Paths of Communion
    Dark Communion
    The Paths of Dark Communion
    Broken Communion
    The Paths of Broken Communion
    Psionic Resonance and the Relics of Communion
    Evaluating the New Power Framework
    Meditations on Communion
    Walking the Paths of Communion
    Communion Styles
    Martial Arts and Psionic Style Power-Sets
    Space Ghost! Psionic Space Monsters in Psi-Wars
    Patreon Post: Rethinking Communion

    Community Polling

    Building the Traders (Patreon)
    The Traders Part 2: Culture (Patreon)
    The Traders Poll Results (Patreon)
    The Empire and Emperor (Patreon)
    Rebellion of Grist (Patreon)

    Culture, Society, and Social Interactions

    Psi-Wars and GURPS Social Engineering
    Psi-Wars and Social Engineering 2: Social Engineering Analyzed
    Socially Engineering Psi-Wars: Distancing Mechanisms
    Psi-Wars Linguistics
    Fine Dining in Psi-Wars: Cuisine and Intoxicants
    So what is there to do around here? Leisure and Art in Psi-Wars
    Leisure and Art in Psi-Wars Part 2: Fun and Games
    The Ways of Psi-Wars: Cultures and their values and Literature
    The Philosophy (and Religion) of Psi-Wars
    A Psi-Wars Cultural Checklist
    Building the Con Artist and the fine art of Forgery
    Status as Pulling Rank
    Building the Diplomat and a Matter of Law
    Aristocratic Culture

    Cybernetics

    Cybernetics
    Cybernetics as Power-Set

    Economics

    Psi-Wars Economics: Trade, Exotic Resources, and Money

    The Empire

    Building Minions
    Imperial Troopers 1.0
    Imperial Troopers 2.0
    Imperial Troopers 3.0
    Minions: Imperial Troopers
    Psi-Wars History Part 1: The History of the Empire
    Designing Organizations: Overview and Empire
    The Empire and Emperor (Patreon)
    The Imperial Ministry and Senate
    Imperial Security
    Imperial Security: Materiel
    Imperial Security: Personnel
    Imperial Security: Spaceships
    The Imperial Navy
    Imperial Navy: Materiel
    Imperial Navy: Personnel
    Imperial Navy: Starships
    Tactics of the Imperial Navy (Patreon)
    Tactics of Imperial Security (Patreon)
    Imperial Intelligence
    Imperial Black Ops
    Imperial Intelligence and Black Ops Personnel
    Black Ops Materiel and Spaceships
    The Scale of the Emprie (Patreon)
    The Empire: Characters and Retrospective
    Patreon Double Trouble: the Names of Humanity and Building Imperial NPCs

    External Links

    A Psi-Wars Round-Up

    History

    This History of Psi-Wars
    Psi-Wars History Part 1: The History of the Empire
    Psi-Wars History Part 2: The History of the Space Knight
    Psi-Wars History Part 3: The Roots of Communion
    A First Draft Historical Timeline (Patreon)
    The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy

    Knightly Orders

    Knightly Orders of the Alliance

    Martial Arts

    Martial Arts in Psi-Wars
    Breaking Down Martial Arts
    Martial Arts Breakdown: Luke vs Darth Vader in the Empire Strikes Back
    Martial Arts Breakdown: Darth Maul vs Obi-Wan Kenobi and Qui-Gon Jinn
    Martial Arts Breakdown: Star Wars: the Old Republic
    Martial Arts Analysis: Understanding GURPS
    Martial Arts Analysis: Force Swordsmanship
    Martial Arts Analysis: Way of the Galaxy
    Martial Arts Analysis: Ishin-Denshin
    Martial Arts Analysis: Force Sword-and-Buckler Combat
    Martial Arts Analysis: Breaking Down Psi-Wars Tactics
    Designing New Martial Arts
    New Styles: Force-Swordsmanship
    New Styles: Force-Swordsmanship 2
    New Styles: Military Tactics
    New Styles: Outlaw Tactics
    Armed Styles: The Vibro-Blade
    Armed Styles: Neurolash Techniques
    Unarmed Styles: Practical Techniques
    Unarmed Styles: Fancy Techniques
    Psionic Martial Arts
    Martial Arts and Psionic Style Power-Sets

    Mass Combat

    Taking the War out of Psi-Wars: Saying No to Mass Combat
    Putting the War back into Psi-Wars: Saying Yes to Mass Combat
    Building the Officer: Strategy, Foresight, and shades of Mass Combat

    Minions and Personnel

    Building Minions
    Imperial Troopers 1.0
    Imperial Troopers 2.0
    Imperial Troopers 3.0
    Minions: Imperial Troopers
    Alliance Troopers
    Minions: Criminals
    Minions: Security Agents
    Minions: Pirates
    Alien Warriors
    Battle Bots 1.0
    Combat Robots
    Imperial Security: Personnel
    Imperial Navy: Personnel
    Imperial Intelligence and Black Ops Personnel
    Insurgency Personnel Part 1: Amateur Insurgents
    Insurgency Personnel Part 2: Veteran Insurgents
    Allliance Planetary Personnel (Patreon)
    Allliance Constabulary: Personnel
    Allliance Militia Personnel
    Aristocratic Personnel: Regular Infantry and Space Knights

    Miscellaneous

    The Tiniest Space Monster: Space Disease

    Organizations and Pulling Rank

    Pulling Rank in Psi-Wars
    Designing Organizations
    Status as Pulling Rank
    Designing Organizations: Overview and Empire
    The Imperial Ministry and Senate
    Imperial Security
    The Imperial Navy
    Imperial Intelligence
    Imperial Black Ops
    Organizations of the Alliance: Rebel Insurgents
    Alliance Preview 1: Planetary Governments
    The Senate of the Alliance
    Planetary Governments of the Alliance
    Allliance Constabulary
    Allliance Militia
    Noble Houses as Organizations, and an Introduction
    Aristocratic Regulars and Military Forces
    Knightly Orders of the Alliance

    Planetary Environments

    Planetary Environments: an Introduction
    Planetary Environments: Arctic
    Planetary Environments: Desert
    Planetary Environments: Island/Beach
    Planetary Environments: Jungle
    Planetary Environments: Mountain
    Planetary Terrains: Plains
    Planetary Terrain: Woodlands
    Planetary Terrain: Swampland

    Playtests

    The First Iteration Playtest
    The Second Iteration – Playtest!
    Spaceships Playtest – Starhawk vs Typhoon
    Spaceships Playtest – Starhawk vs Empire-Class Dreadnought
    Spaceships Playtest – Tactical Combat
    Spaceships Playtest – New Ruleset
    Spaceships Playtest – the Revision
    Iteration 3 Playtest
    Iteration 3 Playtest Notes
    Iteration 4 Playtest 1: Rafari vs Vesper Tane
    Iteration 4 Playtest 2: Vesper Tane vs Criminals (and M’Elana)
    Iteration 4 Playtest 3: Rafari and the Nahundi Warriors vs the Empire!
    Iteration 4 – The Final Playtest
    (Old) Dreadnought Playthrough

    Powers Discussion

    * Psionics

    The Force as Psionic Powers
    The Psionic Space Knight
    The Other Side of Psi
    The Mysterious Power of Psi Wars

    * Magic

    The Force as Space Magic
    The Magical Space Knight
    The Other Side of Space Magic
    The Secret Magic of Psi Wars

    * Chi

    The Force of Chi
    The Kung-Fu Space Knight
    The Five Sides of Space Chi
    The Tao of Psi Wars

    * Divine Favor

    The Force as Divine Favor
    The Faithful Space Knight
    The Other Side of Space Faith
    The Faith of Psi Wars

    * Final Analysis

    The True Power of Psi Wars

    Psionics

    The Force as Psionic Powers
    The Psionic Space Knight
    The Other Side of Psi
    The Mysterious Power of Psi Wars
    Telepathy in Action
    ESP in Action
    Psychokinesis in Action
    Ergokinesis in Action
    Psychic Healing in Action
    Psychic Vampirism in Action
    Anti-Psi in Action
    A Psi-Tech Checklist
    Psionic Resonance and the Relics of Communion
    Evaluating the New Power Framework
    Psionics and the Psi-Wars Framework
    Psionic Character Considerations
    Psionic Powersets
    Psionic Martial Arts
    Building Psionic Styles
    Psionic Styles
    Anti-Psi Styles
    Martial Arts and Psionic Style Power-Sets

    Robots

    Robots
    Bonus Post: Modifying Robots
    Robot Templates
    Battle Bots 1.0
    Tactical Analysis: Monstrous Conflict
    Robots Revised
    Combat Robots
    Modular Robots (Patreon)

    Sample Characters

    Jenna Skyrunner (Smuggler)
    Kendra Corleoni 1.1 (Bounty Hunter)
    Kendra Corleoni 2.0 (Bounty Hunter)
    Kendra Corleoni 3.0
    Kendra Corleoni, Escaped Slave, Felinoid Bounty Hunter 4.0
    “Lady” Leylana Grey 1.0 (Spy)
    “Lady” Leylana Grey 2.0 (Spy)
    Lady Leylana Grey 3.0 (Spy)
    Lady Leylana Grey 4.0, Aristocratic Spy
    M’elena Blackheart, Alien Slave-Assassin 1.1
    Novina d’Alexia, the Last Alexian Princess (Mystic, Communion Priestess
    Rafari, Heroic Alien Space Knight 1.1
    Rafari 2.1 (Alien Space Knight)
    Sir Dun Beltain 1.0 (Space Knight)
    Dun Beltain 2.0 (Space Knight)
    Sir Dun Beltain 3.0 (Space Knight)
    Sir Dun Beltain 4.0, Space Knight of Humble Origins
    PC Spotlight — Zander Starlane, Aristocratic Assassin
    Tobin Starlaw (Ace Pilot)
    Tobin Starlaw 2.0 (Ace Pilot)
    Twee Tollaroo, Sparrial Scavenger
    Vesper Tane, Dark Space Knight 1.1
    Vesper Tane, Dark Space Knight 2.0
    Vesper Tane 3.0, the Ultimate Dark Space Knight

    Space Monsters

    Space Monsters, Alien Beasts, and Psi-Wars
    BYOSM: Bring Your Own Space Monsters: the Psi-Wars Edition
    Space Ghost! Psionic Space Monsters in Psi-Wars

    Spaceships and Space Travel

    A Technological Setting Part 1 — FTL Travel
    Spaceships!
    Spaceships! – Sample Character Tobin Starlaw
    Spaceships Playtest – Starhawk vs Typhoon
    Spaceships Playtest – Starhawk vs Empire-Class Dreadnought
    Spaceships Playtest – Tactical Combat
    Spaceships – Rewriting Spaceship Combat
    Spaceships – Simplified Space Combat 1.1
    Spaceships Playtest – New Ruleset
    Spaceships – Revising the Revision
    Spaceships — Simplified Space Combat 1.2
    Spaceships Playtest – the Revision
    Bonus Post: Starship Scale
    Alternate Spaceships
    Alternate Fighters
    Alternate Corvettes
    Alternate Capital Ships and Dreadnoughts
    Alternate Superweapons
    Miscellaneous Ships
    Smugglers and Stealth in Space
    Starfighter Tactics
    Rethinking Dreadnoughts (Patreon)
    Imperial Security: Spaceships
    Imperial Navy: Starships
    Black Ops Materiel and Spaceships
    (Old) Dreadnought Playthrough
    Spaceships Rewritten (Patreon)
    Iteration 6 Spaceships Playtest 1: The Standard Scenario and Dreadnought v Dreadnought (Patreon)

    Styles

    Martial Arts Analysis: Force Swordsmanship
    Martial Arts Analysis: Way of the Galaxy
    Martial Arts Analysis: Ishin-Denshin
    Martial Arts Analysis: Force Sword-and-Buckler Combat
    New Styles: Force-Swordsmanship
    New Styles: Force-Swordsmanship 2
    New Styles: Military Tactics
    New Styles: Outlaw Tactics
    Armed Styles: The Vibro-Blade
    Armed Styles: Neurolash Techniques
    Unarmed Styles: Practical Techniques
    Unarmed Styles: Fancy Techniques
    Psionic Martial Arts
    Building Psionic Styles
    Psionic Styles
    Communion Styles
    Anti-Psi Styles
    Knightly Force Swordsmanship
    Kung Fu Double Trouble (Patreon)

    Tactical Analysis

    Tactical Analysis: Military Conflict
    Tactical Analysis: Civilian Conflict
    Tactical Analysis: Monstrous Conflict
    Tactics of Imperial Security (Patreon)
    Bonus Post: Tactics of the Imperial Navy
    Insurgency Tactics

    Technology

    The Third Iteration – Technology
    A Technological Setting Part 1 – FTL Travel
    A Technological Setting Part 2 – General Considerations
    The Gear List
    Scavenger-Tech (and other economic concerns)
    A Psi-Tech Checklist
    Trader Tech (Patreon)
    Dirty Ultra-Tech (Patreon)
    Tech Week Part 1: Weapons Revisited (Patreon)
    Tech Week Part 2: Armor Revisited (Patreon)
    Tech Week Part 3: Infotech Revisited (Patreon)
    Tech Week Part 4: Explosives Revisited (Patreon)

    Vehicles

    Psi Wars and the Engines of War
    Building Grav Cars (Patreon)
    Imperial Security: Materiel

    Weapons and Armor

    Psi Wars – Weapons and Armor
    Alternate Force Swords
    Armed Styles: Neurolash Techniques
    Imperial Security: Materiel
    Imperial Navy: Materiel
    Black Ops Materiel and Spaceships
    Tech Week Part 1: Weapons Revisited (Patreon)
    Tech Week Part 2: Armor Revisited (Patreon)
    Tech Week Part 4: Explosives Revisited (Patreon)
    Allliance Constabulary: Materiel
    Allliance Militia Materiel
    Aristocratic Materiel

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