The Revenge of Space Ghost

Happy Halloween! I’ve taken some time away from the blog to get my life sorted out, and it’s been sorted out for the foreseeable future, but while I waited, I did some light righting on the side, which of course means I have roughly 50k words of a half-finished supplement sitting on my computer. What is it about? Ghosts. Specifically, ghosts in Psi-Wars, though I think non-Psi-Wars fans might enjoy it too.

Continue reading “The Revenge of Space Ghost”

Patreon Post: Clarktech and using Technology as Magic

For this month, my patreons voted for “Technomagic,” which in this context means technology that fulfills the same role as magic in a fantasy-like setting. I was pleased to see this topic voted up as it was, as it’s been a bit of a hobby of mine for the past few years to ponder how one could create a fantasy-like character with nothing but material out of GURPS Ultra-Tech.  The ideas found their way first into the Dark Engine in my unpublished Protocols of the Dark Engine, then into the Deep Engine of Psi-Wars, and it informed previous games I’ve run like Blackout Saga.  I personally find that a dash of science fiction, if handled well and noted used as a bait-and-switch, adds quite a bit of spice to a setting.

This document focuses on setting building, do’s and don’t’s of techno-fantasy settings, suggestions for handling an overall magic system using technology as its basis, and what specific technologies, if taken out of their usual context and given a fantasy skin, might look like.

I’ve made this a Patreon special as it feels more like the sort of thing that usually ends up as a special, and as a thank you to my patrons.  So, if you are a Patron ($1 is all I ask) enjoy!