Have you been enjoying the tribes? No!? You liked the Gaunt as they were before? You wish the Gaunt would go back to the way they were before, where any Gaunt could access any power-up? I hear you, and have I the tribe for you!
I designed the Gaunt Tribes because I noticed most people who played them just played the core template and never bothered with the power-ups when, to me, for my design, the power-ups were why you played the Gaunt. They were strange, deformed monsters, and those deformities where reflected by their power-ups. I’ve slowly refined that process, adding degradations as genuine deformity, and the Tribes are the next step, offering ways to skirt the flaws of the Gaunt, and to give context to the various power-ups on offer for the Gaunt. Interested in, say, a scuttler? Well, consider a Horlock or an Abertach; which theme did you want to explore with your scuttler?
But I knew some people wouldn’t want that. Some people have already asked if they can just make a generic Gaunt. Yes! I like the Tribes, but I also often just want ye generic Gaunt. Or, more likely, there’s some sort of local tribe that I can’t be bothered to design, so then I would cobble together whatever I wanted and go. But I don’t want to write up an entire tribe. We just want a Gaunt. I think that’s fine. For that, you can use the Gaunt template and skip the tribes entirely.
But some people will prefer the tribal structure. It offers several advantages, after all: you get Talents up to 5, you get access to some fairly unique power-ups that compensate for Gaunt weaknesses, or open up special options very thematic for the Gaunt, or you might get access to a unique or rare power, such as the ability to eat ghosts or borrow IQ from other people! Pretty cool stuff! But then the Generic Gaunt gets left behind. So I created the Malgalm, as a way to create a “generic” Gaunt that can still steal bits of other Gaunt tribes so you, dear player, can build the Gaunt of your dreams.
The core trait is the Melding Vat trait, which allows the Gaunt to borrow two traits from different Gaunt tribes or one single (entire) power set from another Gaunt tribe. This is a perk, but I worry it’s still too expensive. After all, before, Gaunt could access all of these traits for free, and a Warstock doesn’t have to pay anything for their special abilities. Racial Gifts, as a perk, is 1 point to gain access to all the special traits of a particular race. Isn’t [1] for two traits rather steep? I’m still not sure it’s a good idea, but the justification is that it covers one full unusual power (Warstock Stubbornness or Horlock Ghost powers), which is a fair price for a strange power, or it grants 2 different Talents at a cap of 5, which is normally 1 point per +1 cap. In this light, it’s probably fair. If I gave you access to all boosted talents, powers and power-ups of all tribes for 1 point, that would feel like a steal. Still, I’ll keep my eye on this.
Then I first released this, it caused some confusion, because they looked like “Gaunt to spec,” and they are for a player, but not for the setting. Malgalms are random mismashes of traits with no real rhyme or reason. You can’t say “I want pretty Gaunt, so rather than get a Getic, I’ll just set up a malgalm vat and wait for one to pop out.” Maybe one will, but the vast majority of them won’t be. If a necrocrafter wants a specific Gaunt, they build them by hand, but that’s a process I’ll discuss later, when I get into the Dead Art.
I also partitioned off the “high born ” traits. The idea is you can easily have any “low born” traits with your Melding Vat, but if you want to be pretty and eat people’s memories and have superior Chi, you have to pay a one point surcharge for the benefit. One point is enough, though, and this only buys access, you still need Melding Vat to actually buy the trait.
I hope you like the updated version of the Malgam, and I hope they serve your purposes well, those of you who love generic Gaunt.



