Now that we have a more finished version of the Bounty Hunter, we can expand Kendra to a full 300 points. Felinoid is already 35, so I chose to simply expand her existing Bounty Hunter/Slave/Felinoid advantages for another 15 points to round out the character. Thus, we can finally see Kendra without her race really slowing her down. With those extra points, I’ve been able to expand on her slave background (evidently she was held by some snake-like civilization called the Slithians) and note her own race as a cultural familiarity/language, meaning she’s the most diverse of our characters when it comes to interacting with aliens. I also have the points to really give her the pistol-slinging badassness that we’ve wanted for her since iteration 1, giving her an astonishing Beam Weapons (Pistol) of 19, including full-rate Dual Weapon combat and Fast Firing, meaning she can really lay down some firepower if she’s so inclined.
This is probably the close to the very final version of her.
Kendra Corleoni, Felinoid Bounty Hunter, Escaped Slave, 300 points
Attributes
DX 15 [80]
IQ 12 [40]
HT 11 [10]
Secondary Characteristics
Advantages
Disadvantages
Skills
Gear
Wrist communicator: $200, 0.05 lbs
Electronic Cuffs: $40, 0.25 lbs
Common Clothing, including stylish jacket: +1 reaction modifier (“Nice jacket”), $1000, 2 lbs
3 Tracers: $600,
Two Heavy Blaster Pistols: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (6.6 lbs, $12,000)
Battleweave Battle Suit: DR 20 (6 lbs, $2000)
Ship
“The Vermilion”, Wyvern Zero: $20m
- Flammable (-10%), Requires Weekly Maintenance (-5%), Unreliable (14) Hyperdrive (-5%)
Notes
I really wanted to give her Wealth (Struggling), but I couldn’t fit it into her disadvantages. I like them the way they are. As for her gear, her Vermillion has lots of character and we can see scavenger rules at work again, with an old, rundown ship. We’ve also improved Kendra with the new Battleweave Bodysuit, which was built just for her, and given her a few additional useful items she might expect to carry, especially her cuffs for taking a target back with her, and tracers for finding her targets (not that she’s especially good with them, but why not?).
This comes to a total of about $16,000. She has plenty of money to spare ($34,000 for bribes and such. She’s rolling in cash!)


