LBAW Wilwatikta 14: The (Oc)Cult of Wilwatikta

If the history of Wilwatikta is going to matter, it must be player and GM facing. It cannot be irrelevant background info (I don’t mind that, but then we should summarize it, and those really interested in the specifics can dig up design notes to find out how we came up with it). Gamers don’t actually care about the history of the dungeon they’re in unless it provides context for their loot, or helps them solve puzzles, or helps them navigate it.

Fortunately, lots of neat ideas popped up from my notes, so I have plenty of things to play with. I wanted to settle down and discuss some of history’s mysteries, and also discuss some of the evolutions of the planet and nail down some mechanical traits, such as some of the cults I’ve spoken of and some of these “variant racial templates” I’ve discussed.

Continue reading “LBAW Wilwatikta 14: The (Oc)Cult of Wilwatikta”