A Minor Change to my Support Page

A lot of you viewing this blog are Patreons, and I want to thank  you for your support, and I’d like to continue creating content that rewards you for your support, and commissioning the art that will show you the world of Psi-Wars. 

However, not a year goes by when Patreon doesn’t step into some controversy and scandal and they increasingly look like an unstable platform to me: they change their terms of use on a whim if they feel like it, they seem arbitrary, and they’ve somehow not managed to turn a profit the entire time they’ve been in existence (or so I understand it).  Some of these scandals have actually cost me patrons.  So, it seems foolish to rely exclusively on Patreon for this blog’s income.

So, I’ve branched out.  I still have Patreon, and given its market presence, I don’t see it disappearing soon, but if you don’t like their approach to things, or just prefer a different platform to Patreon, I now have a SubscribeStar account you can also subscribe to.  You don’t have to make the switch if you don’t want to, but the option is there for those who do. If you are going to switch, I suggest quitting Patreon now, waiting until a new month begins, and then re-up via SubscribeStar.

I’ve also had requests to just give a one-time donation.  You can do so now through my paypal.me. If there’s a specific special (or specials) you want, get in touch with me and we’ll work something out.

Thank you as always for your support.  As stated before, nothing needs to change for you if you don’t want it to, These are just new options for those who want them.

So you wanna support my blog?

It’s no secret that a lot of bloggers, channels and other content creators rely on donations from people like you to keep going.  The truth is, I don’t need a donation from you to keep going, though it makes it easier to justify to my wife, but I can take those donations and plow them right back into my work. The beautiful art you’ll see popping up sometimes on this site are courtesy of donations from people like you.  The more donations I get, the more art I can commission and the sooner, and better, I can show this world to you.

In return for your fine donations, I have a collection of Patreon/Subscriber specials available for you here.

I also have a Discord Server, with various tiers available to all Patrons and Subscribers.  If you do want to subscribe, be sure to claim your Discord benefits and join us on the server.

There are three ways you can donate to me.

If you use the last one, be sure to get in touch with me over any specials you’d like access to, and I’ll see if I can send them your way.
Whatever you want to chip in, I really appreciate.  You’ve helped bring my setting to life.

2017: A Retrospective

This is my second year of blogging, and as is increasingly traditional, I wanted to look back over the year, to see what my progress looks like, to see what I thought worked and what didn’t, and what the next year has in store for us.

2017 Retrospective

The biggest news of the year was, of course, the birth of my son!  He’s 8 months old now, and quite a handful, but he’s absolutely adorable and I wouldn’t trade him for the world.  Plus I can squarely blame problems with the blog on him!  Which is excellent.

By my count, I published 206 posts over 2017, which is an average of almost 4 posts a week.  Despite slowing down the past few months, I still seem to be at a hectic pace.

My views hit their all-time peak this year around summer, right in the heart of discussing the Alliance, and dropped off rapidly as I talked about Philosophy, both because I suspect it’s a rather esoteric topic and because I started posting less.  I still have what I would consider “healthy” numbers.

This year I also started my Patreon with the intent of funding art and, uh, getting paid!  My fanbase isn’t large (I currently stand at ~30 patrons), but they’re very devoted, and tend to give quite a bit more than the minimum.

I set out this year to complete Psi-Wars as a setting and that was a big fat failure, in the sense that I didn’t complete it.  The effort turned out to be more complex than I thought.  Perhaps I made it more complicated than necessary, but as a process, this works well for me. That said, I feel like this design process has focused more on releasing material quickly than really discussing how I did it.  I feel like it offers less to others than the first 5 iterations.  That said, I am pleased with the results!  I’ve started running a playtest, and it has the sort of richness I personally prefer from a game, and I think the setting contributes to that.  I also didn’t finish Iteration 5 as quickly as I thought I would, and, in fact, setting work is complicated stuff if you want to give players more than a superficial look at things.  In fact, I have a lot of readers asking for more material, because the stuff I’ve offered isn’t enough.  The lesson here? You can always have more depth, it’s just a matter of how long you want to spend writing.

I’ve also started Tinker Titan Rebel Spy, my Imperial playtest, to largely positive reviews.  Expect more Actual Play soon.

Happy New Year 2018 

The last couple of years have been very good to me, but I feel like all of my rushing about since my divorce has finally caught up with me and I need to stop and consolidate.  That’s true of Psi-Wars as well!
I expect to finish the design phase of Iteration 6 sometime in February or March.  The Cult of the Mystic Tyrant will finish in January, and we’ll tackle, at last, True Communion over February and into March.  That finishes Iteration 6, right?
Well, not quite.  First, the setting material is a little unwieldy.  I need to return to it and revise it, trimming out unnecessary things and expanding things that need greater attention.  But more than that, the core material from Iteration 5 and before needs to be revised too.  Most of my material has been offered as Patron Previews, but they include:
  • Revised Communion with additional miracles, greater attention to “ghosts” and new traits
  • Updated Psionics with additional Techniques and updated Anti-Psi
  • Updated technology
  • New Ships and simpler rules
Some of this still needs work, or to be completely rewritten, and I’m going to take some time to work through these.
I’ve also had interested readers who seem to be lost in Iteration 6.  That’s because I’m working hard to build material, but I need to make that material accessible. I find that where the Psi-Wars primer-as-table-of-contents was enough for pre-Iteration 6, people are interested in the setting, but don’t know how to get into it.  I need to create a simpler “setting primer” that should make it easier for players to get into, and better organize my material so readers can find what they want.  I do want to leave the original, simpler Iteration 5 material as an option for those who liked that arc: I see that as the true experiment for Psi-Wars, and Iteration 6 as the optional “pre-built setting”
I expect this will take a few months (say, by summer).  After that, we’ll start with what I’ll call Iteration 7.  The point of Iteration 6 has been to pain the setting in the broadest strokes.  We know what the main factions and ideologies are and how rebels fight.  You can apply these anywhere.   The next stage is to get more specific.  I will look at:
  • Aliens (including the already Patreon-specials Ranathim, Skairos and the Traders as well as the soon-to-be released Keleni)
  • The broad regions of space
  • Region-specific organizations
  • Planets (likely 5 or so per region of space)
Finally, I’m going to make some changes to Patreon.  I like the reward tiers well enough (though if Disciples fills up, I might introduce a $10 tier). No, I’m learning how I want to handle the funding I get.  First, I’ve started commissioning artwork.  I have a concept artist and now a professional artist who has agreed to draw, and most of my Patreon funding is going to that, but I’ve also had several readers suggest a wiki, which I might take the time to set up, but might be worth it.
My posting pace will continue at its slow pace.  I’ve re-evaluated my schedule and I have roughly four hours a week in which I can write, which is very tight. I might have to slow down even further, but we’ll see.  I suspect I won’t finish everything that I hope to this year, but we’ll continue to make progress and if I do finish, well, we’ll see where we get next year.
I want to thank everyone who’s been supporting me, all of my readers, all of the people who share my links, and especially to my patrons.  You make this sort of thing possible!

January

Oh right, my Patreon update!  I didn’t get to everything I wanted to this month, but that’s because one work took far more than I expected.  I have about 15k worth of material on “Broken Communion Ghosts” which will be available to $1+ Patrons (yes, it’s Psi-Wars specific, but the material in it will work in a Monster Hunters or Horror game too).   I also have, at last, the Imperial Schism of the Cult of the Mystic Tyrant.  I know I promised that last month, but it didn’t work out qua scheduling, and now I can guarantee it’ll come out, as I’ve already scheduled it.  I would like to released the Cult of Death results in January as well, but that still needs to be written.
See you guys next month!

State of the Patreon: July

June was an up and down month for the blog.  For the blog itself, viewership fell off sharply, and even on Patreon, I didn’t see any up-tick for access when Orphan of the Stars came out.  The conclusion I must draw is that, despite much praise for the ideas, there wasn’t a lot of interest in Orphan of the Stars.  I suspect this is likely because I haven’t built up an audience.  There are certainly people who have been coming to this blog for Psi-Wars for months now who took a vacation from the blog while I took a vacation from Psi-Wars.

But that vacation worked.  I have more material!  Next month, I’ll unveil planetary governments and (unless things go horribly wrong), four noble houses of the Alliance.  I haven’t decided if I want to break corporations out into their own thing yet or if I want to wait until I start looking at the galaxy as a whole.  Stay tuned!

Despite the general lack of interest in Orphan of the Stars, my Patreon has picked up, especially here at the end of the month!  I’ve hit my second goal, which means I have the funding for art!  It does turn out that art is more expensive than I’d hoped, but the monthly $50 I’ve set aside for it should get us a nice piece at least once a month.  I would like to announce that I’m going to change the remaining stretch goals.  I have two sketch artists working on general designs (Patreons who participated with the Trader polls will remember some sketch work by Michelle) and concepts for me and they’re doing it out of the goodness of their hearts, but they actually do charge money when other people ask, and I think it fair that we pay up if we can, so the next couple of stretch goals will be about making sure our sketch artists get paid.

Next month will be a little touch and go like this month has been, but it looks like you might get a second look at cybernetics, and then I’d like to dive into starships, including: more detailed thrusters, a deeper look at hyperspace travel and how to detect it, and then corvettes, corvettes, corvettes.  If I’m lucky, I’ll have a new template for you, but I’m still trying to build up ground on the aristocracy, so we’ll have to see!  Speaking of the aristocracy, $3+ will see the aristocrat documents as soon as they’re ready, and for $5+, I have perhaps the oldest poll I had arranged, the poll that kicked off the idea of polls, which is the poll for a new aristocratic house.

I want to thank everyone for supporting my patreon, and for supporting this blog.  I do this for you, so it’s wonderful to see it so appreciated. I also thank you for your patience.  Transitioning into fatherhood has been a wonderful adventure.

Support me on Patreon!

Orphans of the Stars Political Document

meeting_the_emperor by klausmasterflex

First, I want to thank my fans for their patience.  This project has led to a startling drop in views, no doubt because the Psi-Wars fans aren’t, you know, seeing Psi-Wars, and Orphans hasn’t built up as much of a base, and also, the documents are a bit dry.  I’ve taken the time to rebuild some lead time on Psi-Wars, and I’m pleased to announce that we’ll return to it starting next week, with a look at the Alliance, the beating heart of the rebellion against the Empire.

For those of you who are here for Orphans of the Stars, the draft is available on Patreon.  It’s not particularly thoroughly edited (you’ll get it “as is”), but I would appreciate your feedback.  It’s 20k words on running political games for a sweeping space opera, but I’m sure you can alter it to fit other genres.  It’s $5; if you’re already a $5+ subscriber, you can just get it.  If you’re not, just subscribe and you’ll have it. You can immediately delete your pledge there after if this is all you want (you should be charged immediately and then never again), but while you’re there, check out some other material, see if you like what I’m doing.  Some especially interesting posts might be:

  • Modelling Grav Cars, which includes a document that discusses how to use Vehicles 3e with GURPS 4e, provided you have access to works like GURPS Spaceships and several pyramid articles.  It’s the best I’ve managed to cobble together, and it works pretty well until Vehicles 4e comes out.
  • Dirty Ultra-Tech, which borrows from GURPS High-Tech’s Dirty Tech sidebars and applies them to Blasters
  • The Recent Tech Week has some general material, including a look at Weapons, and a discussion of Armor
If you’re a psi-wars fan, dig back over the polls and some of the material that have come out of it!

Support me on Patreon!

State of the Blog: June

This post is a bit early, though I suppose given my preference for posting on Thursdays, it fits.  I wanted to take a second and talk about what’s up, what isn’t, and what the blog might look like over the next couple of months.

First and foremost, as anyone will children already knew, my ambition for maintaining my writing after the birth of my son was… ambitious.  I have had entire days where all of my hours were working, eating and taking care of him.  He’s honestly not so bad, most of the time, but sometimes, I simply have no time to write, and when I do, I’m so exhausted that it’s difficult to find focus.  That doesn’t mean I’ve stopped, of course, but the breakneck pace of 4 posts a week, plus a patreon post, is turning out to be a bit much.  That, paired with losing my lead time to Orphan of the Stars, means I need a break to catch up.
So here’s the plan.

Orphans of the Stars

If Orphans is going to slow me down then, by god, it’s also going to be what gives me a break.  The fellow who commissioned the work also gave me permission to do with it what I pleased: it’s my work, he just commissioned it.  What I have, in addition to the document itself, is my personal design journal, and my thoughts on why it worked when other works haven’t.  Over the next two weeks, I’m going to share this material with you, culminating in a Patreon exclusive access to the Orphans of the Stars rules for political gameplay, which will be available to all $5 patrons for June only.
This document breaks down Boardroom and Curia and various City Stat works to create an extremely detailed look at playing a “domain management” campaign.  I’ve designed it for a sort of “cut down” version of running planets, but in principle I think you could use its lessons for more down-to-earth games.
This will come with a change to my Patreon payment policy: currently, when you pledge, you are not charged.  Only at the beginning of the month do you get charged. Technically, that means you can pledge, access my material, and then delete your pledge, and never pay.  I’ve only had one person do this in the entire time I’ve run my Patreon, but I’d rather forestall it happening in the future, and I think you get enough material from my patreon to be worth the jump.  I also think most people don’t realize that this is the case, and assume they get charged as soon as they join!  Now, this will actually be true.
I’ll make the change on the 31st.  If you want to join, I recommend waiting until the 1st of June!

The Houses of the Alliance

As of this moment, I have got between 10 to 20k words on the Houses alone, and I need even more. What I thought might be simple has turned into something larger than the Empire, because I need to discuss an entire government’s worth of organizations plus the very distinct character options that noble houses present.  So it’s not that I have nothing, it’s just that what I have hasn’t been polished off yet.  I think you guys will enjoy them, though they represent a distinct shift in tone from Star Wars.  It looks to be about 2 months worth of posts, at this point, but we’ll see.
I will hopefully release this after I finish up with my Orphan of the Stars posts.  It should come as a big chunk to all $3+ patrons, and then the rest of you will see it post-by-post on the blog.

The History of Tech

I know I promised it this month, but the outtakes of my work turned into Tech Week, so hopefully that’ll mollify everyone.  I’m still hard and work on this, it’s just that it turned out to be more work than I expected!  It also turned out to be very useful to my work on the houses, as they’re steeped in ancient tradition.  Hopefully, I can finish it and release it as a series on my Patreon (pricing TBD).

And Beyond!

So that’s it.  I’ve been able to maintain some pacing, but not as much as I would like.  I want to thank everyone for their patience, and I hope to see you next month!

State of the Patreon: May

This month saw more pledges than I expected, and I’ve reached just over halfway to my next goal of artwork.  Hopefully, we’ll hit that milestone before the end of the year.

Last month, I had the most views ever for my blog (over 12k), and I completed the Empire, after two months of blogging on it.  I also have a son!  Hooray!  That likely means my pace of blogging will slow somewhat, an inevitable consequence, but I’d like to at least keep at it.  We’ll just have to see how it goes!

This month, I have the Rebel Alliance for you.  I say Alliance, not just because Star Wars uses that term, but because it represents a collection of disparate interests coming together to fight the Empire without a clear leader or a centralized government.  As such, it will have three parts, and this month, I focus on Rebel Insurgencies: the half-trained men and women who form “criminal” conspiracies to disrupt, protest and fight the Empire from within.

My plans for my Patreon might be a tad bit ambitious.  The theme this month is technology, as I’d like to revisit how technology works and how it has developed over the thousands of years in Psi-Wars.  The big ambition is to create a discussion of 5 distinct “eras” of technology and how they differ.  This will be a guide document for myself, for creating appropriate technology, vehicles, etc, as relics, or advanced items, etc.  I don’t know what the price of that series will be.  I originally intended $1+, but looking at what I have, I’m not sure how useful it will be without the $3+ material in your hands.  We’ll see! 

For the Dreamers ($1+), in the very least, I have a Blaster vs Force Sword playtest, which goes into greater depth into the strengths and weaknesses of both than I had in previous playtests, and I offer up a houserule to fix the problem.  This post, by the way, was brought to you by Patreon Jake Bernstein.

For the Fellow Travellers ($3+), in the very least, I have Dirty Ultra-Tech, a look at what improvised Psi-Wars weapons, armor and explosives might be.  This post was inspired by my work on insurgents, and also by High Tech, which has loads of information on how to do a lot of this stuff, which I’ve extrapolated to a rather cinematic version of TL 11^.  I also have the full Insurgency documents up right now!  Go check it out!

Finally, for my Companions ($5+), I’d like to make an insurgency with you!  I haven’t worked out the poll exactly yet, but my plan is to revisit the junk world of Grist, and work out what sort of anti-Imperial activity that world has; in addition to allowing you to create an insurgency together, I hope to use this to show how one goes about building an insurgency in Psi-Wars.

As always, I want to thank you, my dear Patrons, for making Psi-Wars possible, and for your feedback and involvement.  And for those of you who aren’t yet Patrons, I’d love to have you!

Support me on Patreon!

Presenting Theodore Cayden Dover

He was born April 21st, 2017.  He is the first born son of the first born son of the first born son of the first born son of the first born son of Flix Dover, and the third in that line to bear the name Theodore. He’s also super cute.

Obviously, as a first time dad, I have less time for things than I did before.  I don’t know what that’ll do for the blog, but it’ll be a little touch and go for a bit.  I appreciate your patience.

Thoughts on the SJGames 2016 Stakeholder Report

This week, SJGames released, of their own free will, a Stakeholder Report, which is not something that they have to do, but they do so out of the kindness of their hearts.  Several people in the GURPS Blogosphere have made comments on it:

So I thought I’d toss in my own two cents, express some concerns I’ve had, and tackle where I suspect we, as a community, need to go from here.

What’s Wrong with SJGames?

So, this year’s report is pretty gloomy.  It’s the first time they’ve posted a loss in over a decade, and the second year in a row in which they’re in decline.  So what’s going on?
Well, I’m a GURPS man, and so most of my attention points in the direction of that game, and I can assure you that GURPS is most likely a rounding error compared to most of the rest of their business (No GURPS product made it onto the top 20 best selling products), so it might have anything to do with decreased market interest in Munchkin, or it might have to do with overspending on other projects, like Ogre.  So I don’t know.  I think to really analyze it, you’d have to be in the heart of the company, and I think they’re likely on top of things, because SJGames isn’t run by fools.
But if I had to guess, and this does directly pertain to GURPS, it has something to do with this line that Mook highlighted in his own post.

Our Kickstarter project to create a GURPS introductory box set has run into more troubles and derailments than we would like. A game that was meant to go to the printer before the end of 2016 is still clogging our pipeline and causing constant distractions… At the moment, barring a miracle, what would have been a profitable project is rapidly turning into a loss.

Now, the Kickstarter was a huge success that nearly doubled the requisite goal, bringing in nearly $200,000.  Now, they’re saying it might be a loss.  How can that be?

What I think this highlights is that fan dollars is not necessarily enough.  We often argue that we need to support the RPG, make sure that people buy it, etc, but over 1500 people threw their money at something  We did our part (Well, you guys, I never back kickstarter things because I don’t have a credit card, but certainly enough people backed it!), so why didn’t it take?

The problem here isn’t on the fan’s side, but something that should be laid squarely at SJGames’ feet.  They couldn’t make it work.  But why?  We’ve already established they’re not idiots.  Again, something for them to look at internally, but if I had to guess, it’s probably a few things.

First, as highlighted by Kromm here,  there are less people working on RPG projects now than before (because, of course, nearly everything else SJGames does makes more money than GURPS), and Kromm, to me, sounds dangerously close to a burn-out, so you have less people working on a project with less energy that’s as big as the early, heady days of GURPS.

The other problem noted was the failure of GURPS Discworld and GURPS Mars Attacks.  What do these have in common with the new GURPS DF?  They’re all physical products.  Things seem to have changed a lot over the past 20 years when it comes to getting RPGs to print, and I suspect it’s less profitable than ever.  This is not something just true of GURPS, but across the board.  We see more POD, more PDFs and more kickstarters, and less and less RPGs on bookshelves.  This is not a new phenomenon or one isolated to RPGs (I remember when I could go to a music store and buy CDs, DVDs and video games; there used to be three or four Free Record Shops in Eindhoven.  Now, there are zero, and even the big box stores have largely removed computer games and CDs, and DVDs seem harder to find).  SJGames almost certainly understands this, but what they’re trying to do is find a way to navigate these choppy waters to bring a physical GURPS DF boxed product to life.  They’re learning and trying to expand, and that’s always a fraught adventure for a company.  They call it a loss.  Being an IT guy, I call it “learning expenses.”

But there seems to be more going on here.  I can’t help but notice that we’ve seen no new GURPS products, other than issues of Pyramid, this entire year, and a slow drop-off of cool GURPS stuff over the past few years.  We still don’t have GURPS Vehicles (I’m often assured by insiders that it’s “Right around the corner”, but it’s been “right around the corner” for over ten years now, so…), and we have no big projects on the horizon.  Is there cause, for me as a GURPS guy, for concern?

I think there is.

A World without GURPS

Alright, alright, we always have doomsayers about your favorite RPGs.  It’s not that I think GURPS is going to die, but I want to look at what it might mean if GURPS stopped getting official support, either just for awhile (as it seems to have recently), or for a longer period of time.  The following is more of a worst-case hypothetical than any real prediction.

See, I’ve watched RPG companies go under before.  TSR died, so did White Wolf, and the guys who made Shadowrun or Traveller.  In fact, it turns out, the RPG business is pretty rotten and, if I’m honest, it’s a little amazing that SJGames has held on for so long (I think they’re one of the few from back in ye olden RPG days to still be kicking), and all of their RPGs survive. We still have D&D (and we even have a return of the old form of D&D with the OSR.  I mean, people still play AD&D), and Onyx Path picked up White Wolf, and you can get the latest versions of Shadowrun and Traveller over on DTRPG (you can even get the old versions).  So even if SJGames went belly up or refused to make more GURPS products (which isn’t going to happen), chances are, you’d still be able to get GURPS.

But I find Onyx Path particularly interesting, because as White Wolf was slowly hollowing out, a lot of the old freelancers got together and made Onyx Path, and so in a lot of ways, the old White Wolf products look the same as the Onyx Path stuff because they’re written by the same people.  This highlights to me that, though fans crave “official” support, at the end of the day, RPGs are driven not by companies, but by the people who write and run those games.  Companies matter, of course, because they provide vision, direction, and a way for us to collect all of our money into a single spot and keep the product going, but if we stopped writing for GURPS, or stopped running GURPS, GURPS dies a lot faster than if SJGames stops publishing GURPS.

For example, I commented that we haven’t seen any Non-Pyramid GURPS products for this entire year, but if I’m honest, I’ve used the hell out of Pyramid articles.  Especially when it comes to technology, Psi-Wars is more heavily built out of Pyramid articles than core works outside of, perhaps, the Action series.  Another major source of inspiration has been the world of blogs out there.  Hard Maths and GURB have both been invaluable to Psi-Wars, and Gaming Ballistic and Ravens’n’Pennies both provide loads of articles for Pyramid and their blogs, as well as going out of their way to build up community.  My own GURPS games are heavily informed by the community around GURPS.

So, we can handle ourselves if SJGames were to vanish tomorrow, thus I see no point in worrying, but let’s speculate on a post-GURPS world anyway, not because I think it will happen, but because I think it might be useful to view it that way.  Here’s the truth: what I see from the report is a struggle to find how to make GURPS break even in this crazy new world, and what I see in the RPG world when I look is that plenty of people make it work, even with those constraints in place.

First, it would be up to the community that exists around GURPS to keep GURPS alive.  That community certainly includes the freelancers that write for GURPS, but also the people who write for blogs, run games, and throw nearly $200,000 at the DF product. A quick look around shows that both the energy and money is there to keep GURPS alive.  But we’d have to act more like Onyx Path: open up the design process as much as possible, focus on PDFs over physical products, use Kickstarter for physical products (but only modest ones).

How is this different from how GURPS is handled now?  Well, it’s not very!  GURPS products aren’t on DTRPG, but SJGames has their own proprietary shop, so fine.  They have a focus on PDFs, but they still have some trouble with physical products.  The POD approach seems to have some success, but if SJgames wants to release new physical books, will that work?  I think that’s something to explore, and perhaps once they have it down to a science, then open it up to kickstarters (and, it should be noted, that the “losses” over the past few years that SJGames has posted could be taken as the costs of “getting it down to a science,” at least when we look at the struggles Discworld, Mars Attacks and DF have faced).  I’d probably find a way to introduce a lot of the more nervous bloggers into the GURPS fold, but Pyramid articles often act as that easy introduction.  Finally, the last problem seems to be how overworked/stressed the GURPS staff is.  One solution for this might be to let them have their leash and write things that they would like, or to pull in new editors, though that requires payments SJGames can ill afford, plus additional time to get them up to speed (see the Myth of the Man Month).

So, if I were to armchair quarterback SJGames (and I should emphasize that I know nothing about business!), I would argue that despite the gloom, it’s not actually that bad.  The money and interest in GURPS is definitely there, the kickstarter proved that.  The fact that shifting back into hard copies in this current market is difficult is true for everyone, and that this is a learning experience that will take time.  Pyramid Articles make an excellent outreach for would-be writers, though I think SJGames could do more to reach out to those writers.  The trick would be that more writers need more editors, which requires more investment which might not be feasible right now. However, last year, SJGames highlighted blogs, and that might be worth doing again.

As fans, I think we can talk about giving SJGames more money, but the problem here is that there’s nothing to give more money for.  I don’t know about the rest of you, but I’ve bought all the books I really can. Those of you who are newer are likely giving as much money was you can and/or interested in.  However, a lot of you reading this are pretty good writers, whether or not you’re willing to admit that, and you should practice  Check out the Pyramid Wishlist for ideas on articles they need, and push yourself to perfect your writing techniques.

Despite the naysaying GURPS eternally receives, I happen to think GURPS is in a place of unprecedented enthusiasm.  Discord, the forums and the GURPS Day project has proven how invested the GURPS Community really is.  I think we can leverage that into a new era for GURPS, but we shouldn’t wait around for SJGames to “fix things.”  If we bring our energy to GURPS, then SJGames can more easily tap it, and if SJGames were to somehow go under or sell off the GURPS license, that enthusiasm and skill could help bring it back from the dead.

There’s a reason that SJGames writes a stakeholders report and releases it, because we are GURPS stakeholders. If you’re worried, then realize there’s a lot you can do.  We all build GURPS together in our own way.  So keep building GURPS and it’ll endure.

State of the Patreon: April

Last month, I hit record highs twice.  First, I beat my first goal, and now we’re working on adding art to Psi-Wars, which is honestly one of my biggest goals.  Second, I hit an all-time-high of 11,400 views on my blog.  Word is getting around, it seems, and you guys especially liked the Empire.  The biggest news is that someone is running a Psi-Wars campaign (I’ve already mentioned it, but let’s mention it again!).  Based on where my views aggregate, I think there’s at least one more campaign out there somewhere, or someone is using a lot of my character material to support their own ideas; either way, I call that a win.

Psi-Wars itself and my Patreon have both received some kind reviews, both from Libris Ludorum. I find the Patreon review particularly fascinating, because I’ve never seen such a thing.  It makes sense though, and actually, I think it’s something more people should do.  Many people become patrons to support people they like, but it’s ultimately a business transaction, so it would be nice to know what you’re getting for your money.
First of all, a major heads up, the big thing coming in April is Theodore Cayden Dover, my son.  When that happens, I will take at least a week off, and I may have to re-evaluate how I handle the blog.  Between Orphan of the Stars, extra work on the Patreon and helping my wife, I’ve run low on advanced material.  I have enough to keep everyone happy in April, but May is an open question, but we’ll cross that bridge when we get to it.
The current plan, however, is:
April will finish up the Empire, including a look at the Imperial Navy (next week), then Intelligence and Black Ops, which were ideas that hit me late int he process (two weeks), and the Imperial Character considerations (likely the end of the month, but children get here when they want to get here).
For Fellow Travellers ($3+), I have the Imperial Personnel and Material preview scheduled for… RIGHT NOW!  Head over and get it!
Last month, I felt like I didn’t have enough material for my Dreamers ($1+), so this month, I’ve tried to make it up to you.  Coming next week, I have two posts: Imperial Tactics: Security and Imperial Tactics: the Navy.  These both come with Polls for all Patrons.  As I worked on the Empire, I found myself wondering how they actually operated  How did security chase you?  How do they handle their prisoners?  What does a planetary invasion look like?  Some of these thoughts have worked their way into my designs (and I’ve made some edits as a result of working out those tactics), but I wonder how useful they might be to a reader.  So, the Poll will ask you just that.  Based on your input, I’ll drop them, add them in their totality, add even more, or only add specific parts.
I’ve also worked out the exact composition of a typical Imperial ground force, which I can give you too, as part of that, if anyone is interested, but I think you can derive it from Imperial Materiel and Tactics, which is what I worked it out for.
Then I have a fun post I worked up to answer questions unasked: the Scale of the Empire.  I personally think the Empire is “Big enough,” but I do the math for people who want to know how big “big enough” probably is.  This is also available for $1+.
Then (busy month), I have the Names of Humanity, three different versions of names based on the three sub-cultures of humanity, made available to all $1+ patrons.  I’m looking for feedback there too, but the real reason I’m releasing that is because…
This month, I’m going to ask my Disciples ($7+; yes, you guys finally get one of your big exclusives) for Imperial NPCs.  You get to write up the big admirals, the directorate, ruthless special agents or cute bridge bunnies, whatever you like, and I’ll add it to the Empire.  I have a document coming out that will outline what I want and offer some ideas and inspiration to get you going.  This will be a highly collaborative affair, as you’ll need to work closely with me and with your fellow disciples (Imagine how embarrassing it would be if you both show up to the party with the Most Ruthless Admiral in the Empire!), but I trust to your dedication, creativity and astonishingly good looks to make this work.
So, there you are, my dear patrons.  If you are a patron, you have my thanks for making last month a really big one, and if you’re not, I’d love to have you.

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