Backer Post: Psycho-Analytics

Here’s a blast from the past you probably weren’t expecting! I don’t think I’ve touched this one since iteration 4. Neo-Rationalism doubles as the Dune-esque “extreme human training as magic” and it’s something I’ve wanted to revisit often. I’ve touched on it with some Neo-Rational martial arts, but they should have applications outside of just combat, and one that has weighed on my mind for a long time is that of a social engineering style.

I’ve also been considering the concept of the Shinjurai Companion for a long time. It occurred to me sometime around the beginning of Iteration 7 that if anyone would take an extremely pragmatic approach to sex and romance, it would be the Shinjurai, who might even treat it as a momentary bother, a biological need to be quickly sated and removed to allow for higher thought to continue. But the more I dove into the idea, the more obvious it became that they would behave a lot like geisha or the Companions of Firefly (which are just sci-fi geisha): companions and conversational partners that help Shinjurai nerds get over their nervousness and talk to a girl (or a boy). Slather some super-science social skills atop that, and you get this social badass with a painted face who is three steps ahead of you, and would double as a great spy.

So anyone who has paid attention has seen references to the idea: it gets two quick references in the Galactic Federation Culture, I mention it in the Primer, and a such an NPC shows up in Undercity Noir (though the current players never found her). Of course, you can reference an idea without making it explicit, but as I worked on Khedu, the poll suggested they might have a human working for them and they might be exceptionally manipulative, and they might be good at diplomacy. What better way to do that than to give some Ranathim companion training? How crazy would that be? But to do that, I’d need to have the entire style available. I also recently concluded such a character would make a great NPC for a particular PC in the Wanderers of Dhim, which added extra urgency to it.

Continue reading “Backer Post: Psycho-Analytics”

Shinjurai Royalty

Shinjurai Princess
Art by Kriz Villacis,
Design by Desiree Theunissen
Copyright Daniel Dover

Last week I revealed the Mithanna, the Ranathim aristocracy, which was the second most voted for group of aristocrats that my readers wanted to see given a special treatment.  The first most voted for was the Shinjurai Royal Family.

This took me awhile to write, and I won’t be giving every example of aristocracy in the Psi-Wars galaxy such an indepth treatise.  The intent behind the Maradonian nobles, the Shinjurai royal family, and the Ranathim Peerage is to give worked examples to you, dear reader, from which to draw inspiration for your own nobility, as well as giving you multiple flavors of nobility to play with in your games of high politics and dreadful social scandal.

The Shinjurai nicely contrast with the Ranathim or the Maradonian aristocracy because they’re not psychic or empowered to be above everyone else through the authority of their bloodline.  Rather, like modern monarchies, their power tends to be one of symbolic legitimacy, as they blur the line between celebrity and governance.  They also represent a major element of the setting that doesn’t see much discussion: the more technologically savvy branch of humanity, the Shinjurai and their Neo-Rationalism.

The Shinurai Royal Family

The “Shinjurai” represent one third of the major branches of humanity, one dedicated to the pursuit of science and the rational construction of one’s society. They come originally from the world of Denjuku, in the Ancestral Spur of the Glorian Rim, but their people have spread throughout the galaxy, and their culture remains highly influential in the edges of the Sylvan and Arkhaian spirals. This people, however, do not draw their name from their homeworld, but from the royal family that rules there: the Shinjurai. For most of the Shinjurai people, the royal family of Denjuku, their homeworld, represents the ultimate symbol of their culture and their beliefs: they are the living saints of Neo-Rationalism.

The Shinjurai royal family, despite their name and titles, do not rule Denjuku, for their world fell to the Alexian dynasty during the crusades of Alexus Rex, and has remained in their hands ever since. The Dukes of House Grimshaw are the true rulers of Denjuku. But even if we set aside that reality, Denjuku is a constitutional monarchy. The true government of Denjuku, as far as the Dukes allow it, is the Shinjurai Diet, a parliamentary body that, in theory, “advises” the Shinjurai royal family, but in practicecreates the laws and policies that govern Denjuku and tend to be looked upon favorably by remote Shinjurai colonies, who may choose to pattern their laws from the august laws of the Shinjurai Diet.

Legally they retain all their monarchical powers. Technicallythe ruling Shinjurai monarch appoints his prime minister (upon the advice of the Diet, of course), and technicallyall laws come from him (in practice, the Diet passes a law, hands it to the Shinjurai monarch who must either sign it, reject it, or ignore it for a sufficiently long period of time, at which point it becomes law anyway; no Shinjurai monarch has ever rejected a law of the diet in over a thousand years, but a few have “gone on retreat” to protest a contentious law they disagreed with was passed by the Diet). Should the Shinjurai royal family exert their legal powers in direct contravention of the Diet’s “advice,” they would threaten the fabric of society in Denjuku and, perhaps, throughout those in the Galaxy that see themselves as part of the greater Shinjurai commonwealth, a risk no Shinjurai monarch in centuries has been willing to take.

This does not mean that the Shinjurai royal family have no real power. A portion of all taxes and governmental proceeds vanishes into their prodigious coffers, ostensibly for the upkeep and care of the palace and the royal family, but these funds can be used entirely at the discretion of the royal family. They have an entire body of servants, body guards (the famous Shinei), media consultants, and technologists (and, according to rumors and a few, recent blockbuster holo-films, secret agents) that answer directly to the family. As a result, they maintain a treasury of highly advanced technology, have the finest education Denjuku can offer, and have the ability to privately back major enterprises and own a very large stake in Syntech, the main megacorporation of Denjuku.

Their most important power, though, is their symbolic role in the governance of Denjuku. They officially open every session of the Diet; they pass and proclaim the laws of the Diet. The entertain and honor foreign dignitaries. They lend legitimacy to the government and proceedings of Denjuku. They also open major academies, fund important programs for the poor, disenfranchised and uneducated and regularly publish important Neo-Rational treatises, especially on the philosophies of enlightened or rational governance or economics. They have come to represent the pinnacle of the Neo-Rational ideal of enlightened governance to the Shinjurai people, and as long as they endure, the hope for a return to the enlightened age of Rationalism that once ruled the Galaxy, before the Alexian crusades, may yet return.

The Shinjurai royal family and their servants and allies carefully cultivate this sense of legitimacy and their soft-power. In a very real way, the Shinjurai royal family is a product, built and maintained by the powers that rule Denjuku and the major institutions of Neo-Rationalism, to create that sense of Neo-Rational unity and perfection. Entertainment corporations turn their lives intoNeo-Rationalist docudrama propaganda. Every appearance of a member of the Shinjurai family has a carefully conceived of purpose, and everything from their clothing to their choice of words to their ceremonial make-up, even to whichmember of the family was chosen, serves that purpose. The Shinjurai royal family has power, yes, but they live in a gilded cage, lit by stage-lights and constantly filmed. They have the power to move entire peoples with words, to delegitimize a government with their disdain and, technically, to throw the entire government of Denjuku out on its ear; but they pay for this power with constantly monitored lives and carefully constructed identities.

Shinjurai Galactic Relations

Officially, Denjuku belongs to the Alliance and stands in opposition to the Valorian Empire. Denjuku has its own senators that it sends to the Alliance Senate, and the senior-most senator rivals the Prime Minister of Denjuku for most powerful politician on Denjuku. In reality, of course, Denjuku was once the foremost opponent to the rise of Alexus Rex, and Maradonian nobility still keep a close eye on it.

The Duke of Grimshaw also bears the title “Lord of Denjuku,” and actually governs Denjuku. Maradonian power is veryunpopular on Denjuku, though, as their very presence speaks of the humiliation of the Shinjurai as a conquered people. Thus, House Grimshaw maintain an orbital fortress above and away from Denjuku, where their fleets gather, and allow the Shinjurai Diet to govern in their stead. They do require a representative of the Diet to transmit all proposed laws to them before sending them onto the Diet floor for a vote: the Duke preemptively vetoes any law he disagrees with, ensuring that the only laws the Diet ever passes are pre-approved by Denjuku’s Maradonian lord. He also owns a sizablestake, on par with the Shinjurai royal family’s stake, in Syntech, giving them a large say in where the industries of Denjuku focus their attention. Finally, House Grimshaw officially “hosts” at least one member of the Shinjurai royal family, usually a princess, under the pretense of diplomatic relations, but in fact as a hostage.

House Grimshaw wields the power of the mailed fist over Denjuku. Should Denjuku resist Maradonian rule, by the treaties signed by the Shinjurai royal family themselves during their concession of defeat to Alexus Rex, House Grimshaw can use force to “restore order.” They have done so on many occasions during the Alexian Dynasty. Since then, House Grimshaw has taken the gentler approach of allowing the fiction of self-rule to keep the population satisfied, and working carefully with the Shinjurai royal family to be seen asallies, rather than an occupational force.

Even so, resentment over the millennia-long occupation lingers. Many on Denjuku have seen the Empire’s public embrace of Neo-Rationalism as a sign of hope, and feel Denjuku should abandon the Alliance and join the Empire. Furthermore, when the Shinjurai Diet passed their condemnation of Ren Valorian and their formal joining of the Alliance, the Shinjurai monarch notably absented himself and failed to sign it, maintaining careful neutrality on the question of “Empire vs Alliance.” In reality, Denjuku likely has no hope of rebellion, as it sits too deep in Alliance territory, but even so, the need to put down the rebellion of a technologically advanced and extremely populous planet like Denjuku would likely consume so many Alliance resources as to leave them utterly vulnerable to an Imperial counter-attack, and so the Alliance works to keep Denjuku at least nominally satisfied and treats the question of secession as a real one.

The condemnation or embrace of the Empire by the Shinjurai royal family could shift the entire war. Outside of Denjuku, many Shinjurai-colonized worlds, such as Stanis or Xen, look to the Shinjurai royal family for guidance. If the royal family were to absolutely condemn the Empire in an unequivocal statement, they would certainly kick off rebellions across the Galactic core on worlds sporting large Shinjurai populations. On the other hand, if they fully embraced the Empire in a similarly unequivocal statement, they would ensure the rebellion of their own world against the Alliance, and the end of formal neutrality on worlds such as Xen. As such, House Grimshaw has been quietly increasing pressure on the royal family to formally condemn the Empire, while the Empire makes efforts to slip spies through the Alliance blockade and open talks with the Shinjurai royal family.

The Making of Shinjurai Royalty

Shinjurai royalty are made, not born. The royal family doesn’t leave something as important as the conception of a new family member to the whims of nature but instead employs a cadre of fertility specialists to comb over the royal eggs and sperm to find ideal genetic combinations and artificially fertilize the eggs, and then ensure the fetus has an ideal environment for growth; usually the mother’s womb, but not if she’s unsuitable for whatever reason (in such cases, the “mother” disappears for the duration of the pregnancy, to maintain the fiction that she is, in fact, carrying the child).

After the child’s brith, sometimes even before, the Shinjurai royal family molds the child into the perfect heir. Their schooling begins as early as possible, often using proven in uteroimprinting techniques to begin training the child before birth, and then Neo-Rational tutoring as soon as the child is able to endure it. The process can be grueling, like a child beauty queen contestantcoached to be the perfect child.

Not even their appearance is left to chance. The Shinjurai royal family employs a veritable army of surgeons and cyberneticists who specialize in appearance modification. Children are pre-selected for specific roles within the monarchy, and their appearance is subtly altered throughout their growth to adulthood so that when they reach adulthood, they match an artistic representation of a preconceived notion of beauty that matches both the Shinjurai cultural ideal of beauty, and the appearance necessary for their chosen role.

Technically, nothing about being a member of the Shinjurai royal family has anything to do with blood or genetics. Any child plucked from the streets could be sufficiently trained and have their appearance altered to precisely match that of the Shinjurai; conspiracy theories sometimes float around that this has happened, and that the Shinjurai family of today bears no relation to the original royal family that once ruled the world of Denjuku in its ancient era. Setting aside the question as to whether there is any truth to this, the Shinjurai royal family do not look to class or lineage when seeking marriage partners, but instead, to popularity, character and degree of Neo-Rational enlightenment. Many a princess has married a famous academic or an honored war-hero, thus forever tying the heroes of Shinjurai culture into the royal family.

The Roles of the Shinjurai

Over the millennia, the Shinjurai royal family have learned what people expect from them, what sort of performances have the greatest effect on the population and have turned their own family into a propaganda machine. As such, each family member has a specific, assigned role to play in the melodrama of the family, to help tell the story that the court wants to show the world. The roles break down along gender lines (though see “The Breakdown of Shinjurai Roles,” below); examples include:

The Valiant Prince: generally Handsome, the prince selected to be the Heroic Prince is given a careful regime of steroids and growth hormones to ensure that he is square of jaw, tall, and with a mighty build. He represents the hawks of the Diet, and speaks in favor of war, attends military ceremonies, and often joins the military, at least in a ceremonial capacity. He tends to excel at Neo-Rational martial arts. When he is selected as heir, it signals to the Shinjurai people that they should expect to fight. The heroic princerole has largely faded during the Maradonian occupation, but has seen a recent resurgence thanks to the war with the empire; House Grimshaw has even allowed Denjuku to have its own defense force to contribute to the war effort.

The Genius Prince:generally Attractive, this prince has the most strenuous education, and is expected to be a master in multiple fields. He generally speaks for the doves of the Diet, and favors peace and negotiation over war. He is not a “nerd,” but an influential and powerful (and often overbearing, cold and calculating) scholar who is, nonetheless, less physically imposing or headstrong than his heroic brother. These tend to be chosen as the heir of the Shinjurai royal family, and the current king, Hoto Shinjurai, was a Genius Prince.

The Renegade Prince: generally Very Handsome, the Renegade prince represents a unique role in the court, that of outspoken critic. He often exhibits character traits generally considered flaws by Neo-Rationalism, and as he gets older, these tend to be publicly rebuked until he changes his ways (especially after a succession) where he falls in line with the rest of his family. The Renegade prince tends to cultivate whatever fashion is popular in the street, and speaks for populist policies. They often leave Denjuku for extended periods, usually aftersome well-documented drama, such as a scandal followed by exile, that serves as a useful cover story for the prince if he wants to act as an agent for the Shinjurai family in the wider galaxy. The Renegade prince is seldom chosen as the heir, but if so, it signals the desire for the royal family to have major reforms in their government.

The Princess Mother: generally Beautiful, the matron princess represents the traditions of the Shinjurai people. She often attends nurseries or children’s schools, speaks on the importance of family and the old ways, and always marries and always carries a child; her pregnancies and babies are often the focus of the royal docudramas. She is rarely chosen as the heir, but she is often paired with a popular or important figure in society and the child of their union may be chosen as the next heir.

The Innovative Princess: generally Attractiveand sometimes alsoPitiable, the innovative princess tends to be the shortest of the roles, and full of bubbly, cheerful energy. She represents new technological innovations and often speaks at universities, presides over major engineering or research projects, and unveils the latest Syntech wonders. She rarely marries and, indeed, is barely allowed to grow up: she’s kept with a perpetually “girlish” appearance until she grows too old to maintain the fiction, and then she’s quietly retired far from the public eye and a new, previously groomed Innovative princess steps into her place. She is rarely chosen as an heir unless her popularity and persona is cultivated to allow her to grow into a more adult version of the role, and when she is thus chosen, it suggests a new era of technological innovation.

The Aloof Princess: generally Very Beautiful, the aloof princess represents the social ideal of a Neo-Rationalist. She sits in cool, aloof judgment over all of Denjuku high society, choosing the social winners and losers and defining what it means to be “polite.” She often also sits in judgment over the government itself, and attends the Diet’s sessions, perched on a throne above the chamber with a serene or slightly disapprovingexpression. She tends to be a lightning rod for unpopular choices made by the Shinjurai government, the one who informs the population that they need to make sacrifices, that hard times are coming. In various docudramas, she often plays the role of the scold and a bit of an anti-hero, the one who does what needs to be done, no matter how unpopular it is. She’s also almost always portrayed as ultimately right. If a female heir is selected, she’s usually an Aloof Princess.

The Breaking Down of Shinjurai Roles

The Shinjurai constantly need to adapt their chosen roles for the specifics of the era. No two families throughout time are exactly the same, and each role is tailored to the current purposes. The present represents no exception except in how extreme the modifications have had to become. The current king has no sons (all attempts by his fertility specialists have failed), but has seven daughters. This has forced the King to draw on his broader family for male roles.

More than this, the rise of the Empire has injected a Neo-Rationalist fervor into the population who seem more enamored of the family than ever, but crave innovation and change. They believe that they sit on the cusp of a new era, and want the family to represent this. As such, the family has had more flexibility with their roles than ever before.

The lines between the traditional genders of the roles have blurred and the current princesses have begun to take on feminine-variations on the traditionally masculine roles, and some of the males of the broader family have explored masculine-variations on the traditionally feminine roles. More than that, the population has welcomed nuance in the roles, allowing the royal family to take on several roles at once, or show flashesof their real, actual personalities.

The king has largely tried to control this, fearing what a break down of these Shinjurai traditions might bring to the Shinjurai people, but the times move beyond his ability to control them, and so he finds himself forced to accept these new, more nuanced roles.

Shinjurai Titles

The ruler of Denjuku is a Kingor a Queen. Both genders can reign as monarch of the Shinjurai family, and the heir is always chosen (with consultation of the Diet and, by extension, House Grimshaw) by reigning monarch. He can choose anyone, but almost always chooses a member of the royal family, but not necessarily his first born, or even one of his direct children. Whatever their original role, the tend to lose it once they become monarch: the docudramas are for the extended royal family more than the monarch themselves, who must be seen as beyond drama, a stable figure who rears the next generation of great Neo-Rationalists. This is a Title with an Ascribed Status of +4.

The mate of the Shinjurai monarch is a Prince-Consortor Princess-Consort. These are rarelymembers of the royal family (though, in some instances, a Motherly Princess’s husband will be chosen as King, and she as Princess-Consort). Generally, the Prince- or Princess-Consort are selected from amenable celebrities, academics or war heroes. This is a Title with an Ascribed Status of +3.

The direct children of the Shinjurai monarch are Princesand Princesses. They tend to be the focus of the propagandistic docudramas, especially as they grow up, starting with endearing holo-vids of their first steps and first words to academic shenanigans and early adulthood romance. They also tend to wield the most direct power over society, as they aren’t as busy with ceremony as the king, but have more direct power than the extended family. They often have levels of Courtesy Rank, attend the Alliance Senate, represent the Royal Family at external outings, flirt with or humiliate rival Maradonian nobles, and adventure across the galaxy. This is a Title with an Ascribed Status of +3.

The designated heir to the Shinjurai throne is the Prince-Elector the Princess-Elect. The monarch usually does not name one until they wish to indicate that their health is failing or they intend to retire soon. The Electtends to act as a proxy-monarch, often seen as having a similar prestige and status as the monarch, and using the same powers as the monarch unless overridden. If a monarch dies without naming an heir, the Diet selects the next monarch. This is a Title with an Ascribed Status of +4.

The extended family of the Shinjurai Monarch, the aunts, uncles, cousins, nieces and nephews, as well as those direct family members who have been retired from the public sphere, take on the title of Lord or Lady. These are minor titles and generally don’t take part in the broader docudramas except as bit-parts, and are often left alone by the media of Denjuku. If the royal family needs them, though, the can be pulled back in. Sometimes, one is elevated to the rank of Prince or Princessat the sole discretion of the monarch; if this happens, this usually indicates he intends to name themas heir. This is a Titlewith an Ascribed Status of +1.

Characters of a more remote lineage than this do not have titles and become normal citizens of Denjuku. When a succession happens, this often results in many lords and ladies being demoted to mere citizens, and many former princes and princesses being demoted to lord or lady. This tends to be seen as a mixed blessing, as the royal loses a great deal of their prestige, but also is freer to live their life as they wish.

Shinjurai Royal Culture

The Shinjurai people have their own culture, which does not begin and end with Neo-Rationalism, but the Shinjurai set themselves apart from their nominal subjects, physically and culturally. In particular, while the Shinjurai hold themselves up as a symbol for the Shinjurai future, they know their ultimate role anchors the Shinjurai to their past. They represent the Shinjurai origins on a busy, metropolitan world under a crush of skyscrapers, neon and starvation until they discovered (or rediscovered) hyperspace. They bind the Shinjurai people to the glories of the Rational age, and offer them the promise of returning to it.

Royal Fashion

Like most of the Shinjurai people, the royal family prefers advanced fabrics with a complete suite of technologies such as buzz fabrics and responsive cloth. The Shinjurai royal family has access to a superior form of battleweave called “nuweave” which resembles Alexian energy cloth, though isn’t quite as advanced.

Responsive fabrics can ensure an exceedingly tight fit, fashionable on the streets of Denjuku, but the royalty prefer to keep their garments flowing. Royal ladies like long, impractical trains or skirts that part on one side to reveal their legs (the most recent fashion shows a lot of leg). Shinjurai ladies wear gowns of sheer, silken material, reminiscent of a cross between a kimono and an evening gown; they prefer deep, dark colors that contrast with their pale faces, but the material often has a shimmering sheen to it. Increasingly, in contrast with the rather immodest bottom half or the dress, the top-half has become increasingly tight and modest up front: Shinjurai ladies rarely bare cleavage except, perhaps, via a keyhole, and often have the garment reach all the way to their jawline with a slim, form-fitting “collar” or “choker” on the neck. They may bare the shoulders, though often wear long gloves, and may bear some of their back.

Shinjurai lords somewhat more closely resemble Maradonian nobility with a layer of form-fitting battleweave (or nuweave) between their skin and their clothing. Like the ladies, this garment usually reaches up to the jawline and has the same dark sheen. Over the top of the protective garment, men will wear something reminiscent of a business suit with a jacket and no shirt, leaving the jacket open to reveal the nuweave-covered expanse of their well-honed chests, or they’ll wear something similar to a military uniform, often in white: a broad-shouldered jacket and pleated slacks; the cut of the “Shinjurai military uniform” sets itself apart from the Maradonian officer’s uniform, with cleaner lines and a distinct lack of baroque clutter; observers compare it to the Imperial officer’s uniform, though the Shinjurai will note that the Empire imitated the Shinjurai uniform, not the other way around. Finally, while training or engaging in slow, physical meditative kata, the Shinjurai lord and lady both typically dispense with everything but their protective nuweave garment and a set of leggins so loose that they resemble skirts.

Shinjurai royals typically have silken black hair. Ladies wear their hair in ornate, elaborate styles that typically require several dedicated stylists at least an hour to arrange. Examples might include complex arrangements of their hair pinned jeweled and silver ornaments reminiscent of ancient geisha, or a thick collections of braids streaked through with colored extensions and colorful wires or ribbons. Shinjurai ladies will sometimes keep a single, contrastinglock of their hair a vibrant color, such as bright red, deep purple or a briliant blue.

Shinjurai lords tend to keep their hair short, often cut to mere stubble around the sides of their head with the top longer, often teased out into a tousled arrangement of feathery black locks or curls, the sort of “I get out of bed looking like this” that takes an hour and three stylists to arrange. Men rarely color their hair except for the Renegade Prince, who almost never has the natural, traditional black, favoring brilliant reds, blues or purples, often a mixture of two, or one with some of his natural black. The men typically go clean shaven, except for a reigning king; as the Shinjurai say: “No beard, no king.”

In public appearances, the Shinjurai royal family alwayswear ceremonial make-up that resembles the make-up of ancient plays. They always whiten their faces (some will make a clear boundary between their head and the unmarked skin of their necks and jaws), while others will whiten the face and neck all the way down to the neckline of their clothing. They then usually apply color to their eyes and lips; traditionally this color is black, giving them a monochromatic look, but sometimes fashion permits other colors; this may be some bright red to contrast with the stark black and white, or it can be a vivid plumage of deep colors, matching the rainbow sheen of their dark outfits. Women tend to play up the design of their lips and eyes, while men will typically do little more than mark a thin portion of their lips in a dark color and highlight their eyes so they stand out while performing, but they mayinclude some riotous designs around the face, reminiscent of a highly geometric “warpaint.”

Shinjurai fashion changes relatively rapidly compared to the rest of the Galaxy, and even though the Shinjurai royal family changes fashion more slowly than the rest, they too change. Indeed, given their audience, even a subtle change in the royalty can create ripples across the fashion world, especially if the fashion change comes from the Aloof Princess or the Renegade Prince. Recent trends suggest that the younger Shinjurai royalty are beginning to embrace the immodesty of the street as they show more leg and more shoulder and their high heels begin to rise in height, or the younger lords emphasize their chiseled physique more.

After a long period of monocrome, the Shinjurai royal family has begin to embrace color more. Their clothing, still relatively sheer, often sports subtle geometric patterns on them that emphasize their technological nature. Both lord and ladies have begin to embrace “varicloth” designs that allow them to shift the color or patterns of their dress quickly, and more have “smart tattoos” embedded on their face, so they can will the patterns on their face to change, typically a simple “colored lips and eyes” pattern to an elaborate “sultry” or “beautiful” lips-and-eyes pattern, to a full plumage display of “warpaint” and they shift between these depending on the mood they want to express.

A few have begun to go further and resurrect a long-dead fashion for holographic displays: they’ll add a holographic belt and program it with a few abstract, symbolic patterns which surround them like an aura on command, billowing out with a gesture; they control these patterns with a “control glove” which looks like a skeletal framework of nanopolymers across one hand; even when not wearing the holo-belt, many royals find it fashionable to still wear the control-glove.

Finally, given the state of the Galaxy, after centuries of his absence, the Valiant Prince (or, given the nuanced nature of modern roles, the Valiant Princess) has made his reappearance. Wearing full military regalia has returned to fashion for the first time in centuries for the conquered people. This coincides with an increase in the Denjuku military production, ostensibly to assist with the Alliance war-effort. Some Maradonians find this alarming, and are silenced only by those who point out how badly the Alliance needs the advanced fighters and cruisers of Denjuku.

Royal Arts and Leisure

The Shinjurai royal family expresses itself creatively through more than just fashion. It also does so through fine arts. As Neo-Rationalists, the Shinjurai royal family believe that their pastimes should assist in the honing and training of their mind.

The royal family rarely plays gamesthe way Maradonian nobility do. When they do, they prefer games that require outwitting a worthyopponent. The royal family often play Mitava (Holo-Chess), especially when on camera discussing foreign affairs. They also take part in the pan-galactic mass-player strategy game, Strategem, where they tend to be among the top players.

The royal family knows how to dance after the Maradonian fashion, given how often they tend to be invited to an Alexian Waltz, but they have a dance of their own, theShinjurai Deep Flow. This involves slow, carefully controlled movement of their body that both emphasizes extremely fine control of the body and calming of the mind. The movements resemble martial art training, except far slower and more fluid, and the purpose of the movements aren’t martial. The original intention of the dance is long forgotten, but various moves have an “interpretive” symbolism to them that most Denjuku inhabitants know, but tend to be inscrutable to outsiders (if the GM wishes this form of dance to have mechanical benefits, the character can roll Danceas a complementary roll to Meditation, and characters can attempt to communicate with one another using Dancein place of Gestures, but communication is slower (a minute per roll to get across a concept) and is better for emotional content, such as “I love you but I am forbidden from saying so” rather than “Attack the three on the left, I’ll get the three on the right.”

The Shinjurai royal family often take up traditional Denjuku musical instruments, including the electric samisen, the Shinjurai autoharp (played with the autoharp on the ground, and plucked by the Shinjurai sitting next to it), a particular ancient form of synthesizer, and the traditional electric guitar. Their music tends to be slow and “ambient,” often attempting to achieve a disharmony to the point of sounding like an electronic equivalent to natural phenomenon (such as falling water or leaves flowing on the wind), but they often mingle this with a strong and obvious, if slow and sometimes ominous, beat.

Finally, some Shinjurai take up the art of holoprojection. The appropriateness of this comes and goes over time, but it has come in vogue again. The current fashion trends towards abstract symbolism, usually circular in design, that the Shinjurai can program into their holobelt, but some have begun creating stylized holosculptures of the Rationalist masters.

The Shinjurai Melodrama

Nobody lies quite like the Shinjurai” – His Grace, Bale Grimshaw, Duke of the Ancestral Spur, Lord of the Shinjurai

Observers often use the words “docudrama” or “melodrama” to describe the behavior of Shinjurai royals, though this suggests that their life has more of a “soap opera” quality to it than it does. The Shinjurai royal family faces the constant attention of a ubiquitous media presence on Denjuku, and the pan-galactic hunger of the Shinjurai people to know more about the lives of the Shinjurai royal family. The Shinjurai royal family use this near constant coverage to weave propagandistic narratives that benefit them. While off-camera, they consult with their small army of media experts on how best to improve their image abroad, how to maintain audience interest, and how to get their preferred narrative across. The result crosses the understated subtlety and fine etiquette of an actual documentary or works like “Downton Abbey” with the pacing and interviews of reality programming.

Some outsiders point out the scripted nature of the supposedly “revealing and intimate” nature of these docudramas, but the populace who consume them understand this intuitively. They remain as interested in the manufactured drama as the real glimpses and flashes of what the Shinjurai royal family are like behind their make-up and beneath their assigned roles. Political experts and pundits also appreciate it, and slice apart major performances like a commentator on a sporting event, speculating on what message the royal family attempts to get across, or what aspects of the performance was scripted, improvised, or a mistaken flash of genuine personality.

This narrative invades every aspect of their lives and their interactions with other powers. Galactic leaders and powerful nobles who come to Denjuku find themselves folded into this narrative, and the wise ones “call ahead” to explain how they wish to be depicted. The royal family may or many not honor these requests, depending on relations between both sides.

For example, suppose Duke Bale Grimshaw requests a formal meeting with King Hoto Shinjurai to discuss a proposed bill on the Senate floor regarding a major purchase order of the lastest Syntech fighter, the Raptor, to counter the rising threat of the Imperial Tempest-class fighter. He adamantly demands this not be turned into a major spectacle and that he not be turned into “a villain,” noting the importance of good relations between the Shinjurai and the rest of the Alliance. Hoto agrees, and proposes a simple dinner with the family, and requests the Bale bring his protege, Bastian Grimshaw, to meet his daughter, the “Aloof Princess” Mina Shinjurai. Bale agrees.

The holovids begin with the the King greeting the Duke in a grand, if politically uninteresting, ceremony. We next see them quietly discussing the specifics of the proposal while playing Mitava. They keep their discussion subdued, and the political commentators talk over them during the broadcast, discussing the King’s holo-chess strategy (he seems to be playing for stalemate) as well as the content of their discussion: the Duke seems concerned about the increasing militarization of Denjuku, and while the King seems interested in discussing the jobs that the order will bring, as well as the importance of involving Denjuku in the war effort, not only because of its technological excellence, but to help the Denjuku people feel more like they’re part of the Alliance.

At the dinner, the Grimshaws find themselves swarmed by floating holo-cameras, though the royal Shinei prevent journalists from bothering the Grimshaw nobles. Nonetheless, all the cameras get a good shot of Mina Shinjurai, in a long gown and tall heels, on the arm of Bastian Grimshaw. When he says something inaudible to her, she seems to break character as the aloof princess, giggles, lowers her face and smiles shyly.

At the dinner, Bale sits to Hoto’s right hand; beside him sits Kayko Shinjurai, the Innovative Princess, who, after a discussion of a recent, memorable match of Strategem between the two of them, peppers him with softball questions about the debated purchase order meant to emphasize the prowess and capabilities of the new Raptor fighter.

Then the cameras swing to a late-comer, Riona Shinjurai, the “renegade princess” wearing a short, tight-fighting black dress, with knee-high boots and long, riotously colored hair. She sways a little on her feet, as though drink, and then grins impishly at the camera. She goes and pushes Kayko aside and takes the seat next to Bale, who scowls sensing a trap. Confirming his suspicions, soon Riona peppers him with questions about an Alliance military scandal that recently dominated Denjuku news, about a major Alliance defeat, and another about abuses of power by the Alliance in the Rogue Stars. She asks the questions in such a way to simply highlight these problems, and doesn’t respond to the Duke’s answers, merely shifts to the next scandal, her grin widening each time. Mina interrupts her, criticizing not the content of her questions, but the rudeness of asking them, as well as highlighting her drunkenness.

They soon begin to argue in increasing crescendo until, Bale, fed up with everything, unintentionally exerts his electrokinesis and the lights momentarily dim (the media exaggerates this to a total black-out with dramatic sparks for a few seconds during the actual broadcast). Hoto then interrupts the two girls and declares “Enough.” He looks to Riona and orders her to depart. He then looks to Mina, who bows her head and apologizes to the Duke in a clear sign of submission, then she excuses herself.

Outside the dining hall, Mina and Riona continue their argument, though Riona turns the discussion away from politics and to the personal by suggesting that Mina has her pro-alliance stance not out of duty or honor, but out of a desire for an intimate relationship with the handsome, but very Maradonian, Bastian Grimshaw. Mina breaks character and slaps Riona, whose smart tattoos suddenly lose their color and return Riona to her normal features. She again breaks the fourth wall and looks directly at the camera in shock. The filming of the scene immediately ends.

Later in the day, an interview with Mina, once more prim and poised as befits her station, broadcasts. She announces the good news that Bale has agreed to the acquisition, in a “win” for Denjuku industries. She also announces that she has agreed to attend a session of the Alliance senate to represent Denjuku’s commitment to the war effort, and sadly announces that Riona has gone into a “temporary retreat” to meditate and refocus on her own behavior. The interviewer pointedly does not ask about the relationship between Bastian Grimshaw and Mina, nor about the incident between her and Riona.

Political commentators later speculate that the King allowed Riona to question Bale both to emphasize that Denjuku couldsell their Raptors to the Empire instead, pressuring Bale to support the purchase order. Her use of recent scandals acknowledged the recent doubt the Denjuku populace have had about their interaction with the Alliance, but by behaving drunkenly and being called out for rudeness by Mina distances the royal family from these statements. They remain divided on what the purpose of the exchange between Riona and Mina afterwords was; their best guess was to underline the two sides of the debate and how the Shinjurai family see all aspects of it, as well as teasing the Alliance about a closer bond between the Shinjurai and house Grimshaw by marrying Mina to Bastian, and making it sound higher-cost than it was. They remain divided as to whether the slap was scripted or a genuine expression of real rage by Mina; if the latter, they also cannot agree whether Mina has real feelings towards Bastian, or if she resents her expected role of dutifully submitting as wife to a Grimshaw.

Intelligence experts within the Alliance do not believe for a moment that Riona is “on retreat,” but that she has been dispatched to the Empire to see what their counter-bid to the Alliance would be.

Playing as Shinjurai Royalty

The following rules represent unique exceptions for playing as Shinjurai Royalty.

Optional Rules: Persona and Expanded Roles

GURPS Social Engineering discusses Cultivating a Personaon page 61; in principle, the Shinjurai dedicate their lives to cultivating powerful, memetic personas. The following rules are entirely optional, as most of the reasons for Shinjurai personas go beyond the scope of the rules and into narrative concerns, but if you want to give their personas additional mechanical teeth and perhaps more deeply explore the concept of personas, use the following rules.

To exploit the persona rules, the character must have spent years cultivating one. Treat this as a Shinjurai Persona perk, which much be specialized by role. This perk represents an “opt in” on the Cultivating a Personarules. To “take on” the persona, the character must roll Acting+5 or Performance+3 or IQ. They may add +1 if they have any levels of Appearance with the “Shinjurai Proprietary” limitation, and +1 if they have a level of Fashion Sense and wear an outfit appropriate to their circumstances. Success grants them a +1 to reaction rolls, influence rolls, and Propagandarolls for the rest of the scene, provided these fall within the confines of their given role, and they do not violate the strictures of their roles.

At the GM’s discretion, Shinjurai Personamay be leveled; in this case, the characteradd their levelof Shinjurai Persona to reaction rolls and influence rolls after a successful persona roll providedthey are influencing a specific subset of people: either characters with the Believer (Neo-Rationalism) quirk or a specific subset of people equivalent to the reaction bonus from a Talent. For anyone else, they get the normal +1 reaction bonus.

The GM may also allow a Nuanced Shinjurai Persona. This is not leveled. It represents a character with an unusual take on a specific role (such as a female version of a male role), or a character with multiple roles, with the Nunaced Persona representing an alternative from their main role. In all cases, the roll for taking on your persona suffers a -2; if you succeed, you gain a +2 to reactions, influence rolls and Propaganda rolls (as people find your nuanced persona more exciting and interesting), or a -2 if the roll fails (as people react poorly to your unorthodox approach).

Some Shinjurai royals so completelyinhabit their role that they develop an odd form of Schizophrenia where they come to apply a certain reality to their role, and a distance from their “real self.” Treat this as either Split Personality(if the role simply bubbles up uncontrollably) or Controllable Disadvantage (Split Personality)they can so completely get into character that they lose who they were. In both cases, the rules for these traits supersedethe above rules for taking on your persona, but while manifestingyour split personality, you get the same benefits of a successful persona roll.

Shinjurai Personas and Communion

Observant readers may note a synchronicity between Shinjurai personas and the Paths of Communion. The Shinjurai royalty are not psionic and thus cannot access Communion, but that does not mean that their actions do not unconsciously shape Communion, or that they’re not shaped by it.

At the GM’s discretion, Persona rules can replaceor supplement the Legendary Reputation of Paths. In both cases, a Persona, while maintained, adds its Reaction bonus to Communion for that specific path only. This represents the persona shaping mass, subconsciousness to the point where Communion itself reacts. The GM might allow third parties to benefit from Shinjurai ceremonies, adding the reaction bonus to a Communion roll by a character that seeks to harness the latent power of those unconscious rituals. If so, Denjuku is an extremely interesting world for Templars and Tyrants, and priests and priestesses of the Divine Masks might also use similar rules and have their own Personatraits.

Expanded Personas

If using the optional persona rules, the following rules expand the personas to include the typical minimum for appearance levels, what Talent they imitate with multiple levels of Persona for the purposes of a Reaction bonus, what disadvantages they tend to simulate while in their persona (or that they would have while in the grips of a Split Personality) and for what Path, if any, they act asthe equivalent to Legendary Reptuation.

The Aloof Princess

Female Persona

Minimum Appearance: Very Beautiful

Simulated Talent: Choose one of Antiquary or Poet

Simulated Disadvantages: Callous [-5]; Intolerance (Irrational Philosophies) [-5]; No Sense of Humor [-10]; Squeamish [-10];

Path: The Bound Princess

The Genius Prince

Male Persona

Minimum Appearance: Attractive

Simulated Talent: Choose one of Intuitive Statesman or Natural Scientist

Simulated Disadvantages: Odious Personal Habit (Pedantic or Smug) [-5]; Truthfulness [-5*]; Workaholic [-5].

The Innovative Princess

Female Persona

Minimum Appearance: Attractive;

Simulated Talent: Mathematical Ability

Simulated Disadvantages: Chummy [-5]; Klutz [-5]; Trickster [-15*]

The Princess Mother

Female Persona

Minimum Appearance: Beautiful;

Simulated Talent: Good Wife

Simulated Disadvantages: Charitable [-15*]; Hidebound [-5]; Sense of Duty (Children) [-10].

The Renegade Prince

Male Persona

Minimum Appearance: Very Handsome

Simulated Talent: Choose one of Born Entertainer, Street-Smart or Tough Guy

Simulated Disadvantages: Compulsive Carousing [-5*]; Gluttony [-5*]; Impulsive [-10]: Laziness [-10]; Lecherousness [-15*];

Path: Choose one of The Beautiful Fool or the Rebellious Beast.

The Valiant Prince

Male Persona

Minimum Appearance: Handsome

Simulated Talent: Born Warleader

Simulated Disadvantages: Callous [-5*]; Delusion (“Carefully applied violence can solve anything”) [-5]; Overconfidence [-5*]

Path: The Righteous Crusader.

Unique Shinjurai Traits

Appearance (Shinjurai Proprietary -25%) [varies]: The “Shinjurai Proprietary” limitation represents a variant of the Off-the-Shelf limitation to appearance. The Shinjurai character is obviously beautiful in a way that other Shinjurai often are. People who have seen a great deal of Shinjurai royalty (Maradonian aristocracy and some Imperial Officials) halve the reaction modifiers unlessthey have a deep emotional connection with the ideaof Shinjurai royalty (typical of characters with Believer (Neo-Rationalism)) who will treat them as celebrities and thus are impacted by the full reaction bonus of the appearance modifiers. Characters with this limitation also automatically count as though they had the Classic Features (Shinjurai)perk.

Controlled Disadvantage (Split Personality) [1]: The character has so integrated into their role that they have the ability to switch personalities into their role. This new personality should have some or all of the disadvantages listed in their role, and may have the talent listed in their role! If using the Optionalpersona rules, switching to this personality automaticallygives them the benefits of a successful persona roll.

Nuanced Shinjurai Persona [1]:Optional. This perk allows the character to use the optionalshinjurai persona rules (see above) with the Nuancedoption. This operates like the normal Shinjurai Persona perk, but represents a unique take. The character may change one or more aspects of their chosen role (the gender, a disadvantage or two, the simulated talent, etc), or represent a second or third persona atop their main persona. Rolls to don this persona are at -2, but a successful roll applies a +2 to reaction modifiers and influence rolls, rather than a +1, while a failure applies a -2 to reaction modifiers and influence rolls. This must be specialized, and cannot be levelled.

Shinjurai Persona [1]: Optional. This perk allows the character to use the optionalshinjurai persona rules (see above). The must specialize by role, and at the GM’s discretion, this trait may be leveled (up to 4 levels). Every level beyond the first adds an additional +1 to their reaction rolls and influence rolls for a specific group, as though they had a specific talent appropriate to the role.

Shinjurai Royal Training[1]:This perk is a variation of Cutting Edge Training (Shinjurai Tech). They may use TL 12 Syntech or Shinjurai Royal technology at no penalty!

Split Personality [-15*]:This represents the disadvantageous form of Controllable Disadvantage (Split Personality) above. The Shinjurai has so internalized their role that it has driven them mad, and they can no longer control switches between their role and their “true” self. When the role-personality is active, the character automatically gains the benefits of their Persona ifyou’re using the optional persona rules. The split personality often has the listed disadvantages and talent for their role.

Taboo Traits (Genetic Defects, Unattractiveness) [0]: No one bornas Shinjurai can have genetic defects or look unattractive. See Biotech p. 65.

Patreon Post: Neo-Rational Technology

Neo-Rationalism promises a new golden age of technology and delivers!  Neo-Rationalists also gain access to limited TL 12^ gadgetry via the Cutting Edge Technology (Neo-Rational Tech) available to all Neo-Rationalists.  For today’s Patreon post, I offer a first draft of that technology.  It’s available, as a preview, to all $3+ patrons. If you’re a Patron, check it out! If you’re not, I’d love to have you.

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Neo-Rational Organizations: Institutes and Salons

No single, overarching organization governs Neo-Rationalism; one can better think of Neo-Rationalism as a movement. Organizations form within that movement for the express purpose of exploring, expanding and teaching the ideas of Neo-Rationalism. Broadly speaking, these organizations break down into two categories: institutes, official organizations that teach Neo-Rationalism in a formal manner, and Salons, which teach Neo-Rationalism in an informal manner.

Neo-Rational Institutes

An Institute is any formal organization that offers explicit courses in Neo-Rationalism. Institutes have the financial backing of governments, major corporations or wealthy donors. They have explicit campuses where they practice Neo-Rationalism. They teach Neo-Rationalism formally, and often call themselves Academies or Universities. They offer explicit credentials (typically Laureates) to graduates or members of the Neo-Rational community who have accomplished great works. They also keep accomplished members on the payroll and sponsor expeditions and experiments meant to further the work of Neo-Rationalism and prove the words of the original Rationalist masters. When one speaks of “Neo-Rationalist Organizations,” one probably speaks of Institutes.

A sampling of Neo-Rational Institutes include:

The Royal Shinjura Academy of Sciences: The Shinjurai royal family explicitly supports the Royal Academy on their homeworld of Denjuku, and to this day it is the largest Neo-Rational institute in the galaxy. It serves as a living museum to the original Rationalist masters and even has tombs where their bodies lie to this day. Many Neo-Rationalists attempt to make a pilgrimage there at least once in their life, to walk among the places the original Rationalists walked, to better understand how they achieved their genius, though this has become more difficult in the past generation due to the political situation with the Alliance and the Empire. The Royal Academy teaches “standard” Neo-Rationalism, though it has some Cyber-Rational leanings. The current headmaster of the Royal Academy is the aging Tai-Lan Hawk on cybernetic life support, and the Royal Academy currently struggles with the growing influence of Zeb Lancaster, the now exiled former headmaster of the Royal Academy.

The Imperial Academy: The Emperor drew inspiration from the Royal Shinjurai Academy for his Imperial Academy, envisioning it as a place where he could begin to re-educate the citizenry of his Empire away from the superstition of the old Federation days. While not explicitly a Neo-Rationalist institution, Neo-Rationalism certainly flourishes in the Imperial Academy and throughout the Empire, especially in the Ministry of Science. Additional Neo-Rationalist institutes, mostly policy advocacy groups and research institutes, dot the Empire. While the Empire focuses primarily on standard Neo-Rationalism, Fringe Rationalism has gained a considerable foothold on the culture of the Empire, and many research projects of the Ministry of Science focus on psionic experiments. The most important Neo-Rationalist in the Empire is currently Ren Haversham, the Chair of Ethics at the Imperial Academy, who argues strenuously for the inherent rationality of humanity over all other species and seeks to uncover the historical origins of humanity, believing that the original wisdom of the human race, before it became watered down by Maradon, Shinjurai and Old Westerly culture, was the ultimate source of Rationality in the Galaxy.

The Terminal Cyber-Technical Institute: On the Cybernetic Union’s capital world of Terminal, the Union enshrined the existing Cyber-Technical institute, whose pro-robot agenda helped give rise to the Cybernetic Union, as the focal point for their mass re-education program. The Cyber-Technical Institute handles all re-education of humans into “purified” being as rational as the robots that govern them. Currently, the Cyber-Technical institute is a mess of Fringe- and Cyber-Rational ideology which have merged into a cult convinced that the ultimate robotic mind, the perfectional rational being, exists somewhere on the edges of the galaxy. The current headmistress of the Terminal Cyber-Technical Institute is a cyborg named Vaylen, one of the last humans to have any sort of governmental role in the Cybernetic Union’s government; she was the headmistress when the Cybernetic Union rose, but she’s a completely changed person, having endured massive, and mandatory, “refitting” by the head intelligence of the Cybernetic Union.

The Higher Thought Collective: On Jubilee station, the Traders blur the lines between formal and informal institute with their Higher Thought Collective. The Collective regularly offers laureates and has “official” administrative ranks, but they roam the station, loudly advocate for rationalism and hold classes wherever they see fit. The Higher Thought Collective prefers a more stripped down version of Neo-Rationalism and is the only famous Institute that explicitly teaches Folk-Rationalism. The current headmaster is the argumentative, cynical and sarcastic Rhee Kirakax.

Neo-Rational Salons

A Salon is an informal gathering of Neo-Rationalists where they can discuss and mentor one another in Neo-Rationalist teachings. This includes everything from reading circles to Neo-Rationalist cults. Salons crop up anywhere where a sufficient number of Neo-Rationalists gather, and typically serve as the lifeblood for more avante-garde Neo-Rationalist thought. They often seed Neo-Rational activism, advocate for donations to larger institutes and generally promote Neo-Rational thought throughout their community.

The very nature of a Neo-Rational salon never expands beyond a small, informal gathering, but some morph into major political clubs or cults of personality. A sampling of highly influential Neo-Rational Salons include:

The God-Slayer Movement: Dawkins Nigh, a highly effective psi-hunter, shook the Neo-Rational community with the publication of his work, the God-Slayer, which argued for the existence of psionic phenomenon and advocated for purging it as “an intrusion of the irrational onto a rational universe.” Properly a part of Fringe-Rationalism, his work has nonetheless attracted considerable attention in the Empire, and Imperial officials, especially from the Ministry of Science, regularly invite him to give talks, and small, unofficial groups attempting to emulate his works have popped up throughout Imperial space.

The Cult of Psycho-Social Analytics: The Royal Shinjurai Academy exiled Zeb Lancaster after a scandal involving inappropriate relations with several female students, but Zeb’s work on Psycho-Social Analytics continues to draw acclaim from his fans, who believe the scandal was manufactured by his political opponents to facilitate his removal. Zeb Lancaster remains in a palatial estate on a world near Denjuku where he accepts any who want to come and join his movement, or to be mentored by him personally. Most describe the experience as “exhilaratingly liberating,” and speak of the charismatic, mature and handsome Zeb Lancaster as “the Messiah of Neo-Rationalism.”

The Rational Brotherhood: Mari-No Kaku has split from her long lineage of Neo-Rationalism. She argues that modern Neo-Rationalism serves sophisticates and elites as a tool of self-aggrandizement, and that the truth of Rationalism challenges the status quo. She abandoned her post as a Chair of the Royal Shinjurai Academy to live among the laborers of the Denjuku undercity, where she advocates a return to the simplicity of Folk-Rationalism. She also argues that “The heart must mediate between the hand and the head,” arguing that without change, the population of Denjuku will rise up against the royal family, rhetoric that her enemies compare to the rhetoric of the Cybernetic Union.

Agendas of Neo-Rational Institutes

Ultimately, Neo-Rational organizations seek to further Neo-Rational understanding and to spread rational thought so that they can bring about an era of rational utopia. They tend to do this with their day to day activity, but specific agendas that might serve as the basis for adventure include:

  • Discovery! Investigation into long-lost rationalist texts have revealed new scientific principles that can be exploited to create a highly advanced weapon, armor or gadget that the institute can peddle to a powerful organization (such as the Empire) for additional influence or use themselves. They need to perfect this new technology in an isolated environment and keep their exact discovery a secret, lest others wrest it away from them.
  • A political decision hangs in the balance! Numerous Neo-Rational philosophers have weighed on in on this particular policy and know the best, most rational decisions to make on it, but, alas, aren’t in a position of power to influence policy makers. They must use agents to advocate, persuade and black mail these policy makers to ensure that the “right” decision is made.
  • Heresy! Irrational philosophies, or “incorrect” rational schisms have taken ahold of the population. While the institution works hard to correct the erring populace, the loudest advocates for this new philosophy must be silenced lest the whole population fall into the grips of this philosophical mistake! That can be a simple matter of explaining that error to the advocates, but stubborn advocates must be silenced in some manner.
  • A new star rises in Neo-Rationalist circles! Naturally, all the best and brightest institutions want him as their laureate! Each will approach the new philosopher to get a feel for them, to see if they’re a good fit, and to find out what they want, while doing their best to foil the efforts of other institutions to claim the new philosophical celebrity. Remember, given the high stakes politics that Neo-Rationalism engages in, this is more than just a matter of pride, but a matter of national security!

Neo-Rational Institutes as Opposition

Most Neo-Rational institutes don’t see security as a primary concern and, as civilian organizations, don’t rise above BAD -0. Some institutes have highly sensitive research material, in which case, they might have a BAD of -2, but never have a PSI-BAD worse than -0, unless they are a Fringe-Rationalist movement, in which case their PSI-BAD equals half BAD as normal.

Militant neo-rationalism certainly exists (see the God-Slayer movement and, increasingly, the Rational Brotherhood). Most such organizations are BAD -2, and act as ideological insurgencies.

Governmental Neo-Rational institutions, such as the Imperial Ministry of Science, are best handled by treating them as governmental institutions (see Ministries and Planetary Governments).

Serving in a Neo-Rationalist Institute

Academic Ranks

Formal Neo-Rationalist institutes have Academic ranks. Salons don’t have ranks at all, though they might have informal versions of the ranks below.

6: Headmaster

5: Chair, Honorary Chair

4: Dean

3: Professor

2: Fellow, Scholar, Associate Professor

1: Associate, Teacher, Researcher

0: Assistant

The head of a Neo-Rational organization is a headmaster, who answers to a board of stakeholders called “Chairs.” Chairs usually have associated titles, which represent what overall element they oversee, such as “the Chair of Neo-Rationalist Archaeology” or “the Chair of Destructive Skepticism,” but this is not necessarily so. Chairs tend to be either elected by the alumni, or are appointed by the board themselves when a vacancy opens up. The board together typically votes on who the Headmaster is, but in some cases, this is appointed from on high (such as in the Imperial Academy or the Shinjurai Royal Academy)

A Dean, like a Chair, governs an overall department. He has a more administrative role to play, and lacks the governing power of a Chair.

Associate Professors and Teachers all teach students. All such titles come with an accompanying subject (“A Combat Geometrics Assistant Professor).

Researchers focus on researching topics and expanding Neo-Rational knowledge. Scholars act as “free roaming” researchers, encouraged to leave the institute, to represent the institute, and to research what they think best.

Beneath Teachers and Researchers are assistants, who tend to have specific titles (Administrative Assistant, Teacher’s Assistant, Research Assistant, etc). Professors govern Researchers, Teachers and Scholars on a particular topic, or may act as any of the above, within the confines of his subject, and they have tenure, making them a firm part of the institute. All Deans are drawn from the ranks of professors, and Chairs often (but not necessarily!) are.

The ranks of “Fellow” and “Associate” are courtesy ranks granted to particularly impressive alumni who have a close connection to the institute, but do not directly govern it. Sometimes, for a particularly impressive alumni or laureate, an “honorary chair” position is offered, also a Courtesy Rank.

Favors of Neo-Rational Institute

Neo-Rational institutions can offer a wealth of favors to those who serve them, or who have favors with them. A sampling of the more important favors include:

Information (PR 15): One of the primary purposes of a Neo-Rational organization is to hold onto information, often obscure information. Any information favor is highly appropriate, and they can provide Consultation services with any associated Neo-Rational skill. Consultation requests should get a +1, as Neo-Rationalists are eager to offer their expertise.

Funding (PR 16): Neo-Rationalist organizations of all stripes tend to have access either to considerable grants, or to wealthy donors willing to back major expeditions. Neo-Rationalist organizations heavily favor expeditions that will expand Neo-Rationalism, especially “scientific” or archaeological expeditions.

Introduction (PR 18): Neo-Rationalists find it very important that their ideas be enshrined in governmental institutions, so they often make a concerted effort in bringing Neo-Rationalism to society’s elites, which means many Neo-Rationalists have access to powerful figures that they can introduce one to.

Invitation (PR 18): Neo-Rationalists often hold big, prestigious events such as Neo-Rational Conventions or Laureates, and will ensure that their friends and colleagues gain invitations.

Teaching (Services, PR 18): Neo-Rationalist organizations exist to spread rational thought. They will teach non-members the basics of their philosophy, and with a successful PR request, will offer deeper disciplines even to non-members.

Facilities (PR 18): Neo-Rationalist organizations have some of the best Research facilities in the Galaxy, and often have access to excellent Engineering facilities as well, for inventors, as well as a helpful, and thoroughly rational, staff of assistances.

Credentials: Official Neo-Rational institutes can put their stamp of approval on a particular Neo-Rationalist by throwing a Laureate ceremony for him and adding him to their roles. Only Neo-Rational institutes can grant the Credentialed perk. Use the AR modifiers for cash.

Neo-Rational Institute Character Considerations

Player Characters will rarely serve a Neo-Rational institute directly, as they serve more as background information, potential targets for heists, and interesting opponents.

Requirements: Characters serving a Neo-Rational Institute must have a minimum of Wealth (Comfortable) [20] and Academic Rank 0. Tenured professors have a Perk Tenure. Characters who belong to a Neo-Rational Salon or Movement need no additional considerations.

A Favor from a Neo-Rational institute is worth 1 point/rank. A Neo-Rational institute as a Patron is worth 15 points as a base. A Neo-Rational Institute as an Enemy is worth -15 points, and is typically only a Rival or a Watcher.

Neo-Rational Disciplines

Unlike the philosophies of the Akashic Mysteries and True Communion, Neo-Rationalism doesn’t have a strict set of disciplines deeply associated with its philosophy. Nonetheless, Neo-Rationalists have, over time, applied their deeply scientific approach to combat, social interaction and even to defeating their ultimate nemesis, psychic powers. While not every Neo-Rationalist institute teaches all of the following disciplines, especially depending on what specific branch of Neo-Rationalism the institute adheres to, but the following represent the most common Neo-Rationalist disciplines.

The alien race known as the Traders cross-pollinated extensively with Neo-Rational disciplines. Some practice Combat Geometrics, while some Neo-Rationalist humans attempt to master Hyperdimensional Meditation.

Neo-Rationalist Combat Geometrics 5 points

Alternate Names: Shineido

First practiced by the Shinei, the royal guard of the Shinjurai family, Combat Geometrics resulted from a centuries long analysis of blaster fights, sight-lines and human kinesthetics. The result is a technique that allows one to stand in the ideal point to avoid return fire, while knowing precisely where to fire without looking. Practitioners of Shineido learn to treat their blaster pistol as an extension of themselves, perfectly internalizing the orderly katas of Shineido until they see the fight as a rapidly spinning set of vectors, and they learn to act as quickly as they think.

Shineido practitioners master their bodies and their minds to the point where they become competitive with Maradonian space knights. Some of the most determined Shineido fighters, like Dawkins Nigh, pair the discipline with the Art of Noise to defeat Maradonian psionics. The style focuses on precision while maintaining the safety of the fighter. The style almost never makes sighted All-Out Attacks, and retains sufficient mobility to step out of the ideal zone of fire. Experts display an unnerving propensity of closing their eyes during a blaster fight, or not bothering to look at their opponent when attacking, simply moving in a machine-like manner as they cut their opposition down.

Combat Geometrics is a slightly tweaked version of Future Kill, from GURPS Gun Fu.

Skills: Beam Weapons (Pistol), Fast-Draw (Pistol), Mathematics (Geometry), Philosophy (Neo-Rationalism)

Techniques: Combat Art (Beam Weapons (Pistol), Dual-Weapon Attack (Pistol), Fast-Firing (Pistol), Flank Shot (Pistol), Immediate Action (Pistol), Precision Aiming (Pistol), Quick-Shot (Pistol), Targeted Attack (Pistol/Skull)

Cinematic Skills: Blind Fighting, Breaking Blow (Blaster), Flying Leap, Mental Strength, Invisibility Art, Zen Marksmanship (Pistol)

Cinematic Techniques: Blind Marksmanship, Timed Dodge, Whirlwind Attack (Pistol)

Perks: Akimbo*, Area Defense (Pistol)*, Bank Shot (Pistol)*, Cinematic Knockback (Pistol)*, Cool Under Fire, Cross-Trained (Pistol)*, Dead Eye (Pistol), Early Adopter (Pistol), Escape Vector*, Fastest Gun in the West, Gun Sense*, Gun Whisperer (Pistol)*, Infinite Ammunition*, Lightning Geometrics*, Off-Hand Weapon Training (Fast-Draw), Off-Hand Weapon Training (Pistol), Rule Exemption (Breaking Blow (Blaster) works against armor)*, Unusual Training (Blindfighting; Limited by Mathematics (Geometry)), Unusual Training (Zen Marksmanship; Limited by Mathematics (Geometry)), Pistol-Fist (Beam Weapons), Walking Armory*, Weapon Bond

*Requires Gunslinger

Optional Secondary Characteristics: Improved Basic Speed and Per

Optional Advantages: Acute Vision, Ambidexterity, Combat Reflexes, Enhanced Dodge, Extra Attack (Beam Weapons (Pistol) only -20%), Gizmo (Gun Fu only -20%), Gunslinger, Lightning Calculator or Intuitive Mathematician, Signature Gear, Unfazeable

Optional Skills: Acrobatics, Beam Weapons (SMG, Rifle, Projector), Connoisseur (Blasters), Holdout, Jumping, Meditation, Observation, Stealth

New Traits

Escape Vector: The character may make side-slip retreats against ranged attacks. Treat this as a lateral retreat that grants +1 to dodge against ranged attacks. You may also make a slip retreat (a forward retreat) for +1 to dodge or parry if doing so would move you into close combat with your opponent.

Lightning Geometrics: Characters with Lightning Calculator gain +1 to Blindfighting and Zen Marksmanship; Characters with Intuitive Mathematician gain +2 to Blindfighting and Zen Marksmanship.

Bind Marksmanship (Hard)

Prerequisite: Blindfighting; Zen Marksmanship

Default: Blind-Fighting-6; May not exceed either prerequisite skill.

You may use Blind Markmanship to shoot enemies you cannot see. It is subject to the same penalties as Blind Fighting, but not Zen Markmanship.

Combat Geometrics Signature Moves

Focus: The Shineido pauses to focus, running the mental calculations for the entire room around him in an instant. Concentrate. On your next turn, roll Zen Markmanship-5; your attack that turn divides size and speed/range penalties by 3 (rounded down).

Forward Vector Cascade: The Shineido brings both of his blasters forwards and sends a withering hail of precisely targeted blaster bolts. The Shineido makes an Dual Weapon (-4) Fast-Firing (-4) attack against his opponent for a total ROF of 12 (+2). Roll Blaster Pistol (-6, -10 for the off-hand) per attack to hit; you may defend normally.

Lateral Vector: Without looking, the Shineido blasts opponents to either side of him. Make a Dual Weapon (-4) Blind Marksmanship (-6) Flank Shot (-2). Roll Beam Weapons (Pistol)-12 fo reach attack (an additional -4 for our off-hand attack). You may attack characters outside of your forward hexes and characters you cannot see. Your opponent defends normally. You defend at -2 and may retreat.

Reverse Vector: Make a bank-shot against a hard surface behind your opponent to attack him from behind. Make an banking (-2) attack. Roll Blaster pistol -2. Your opponent defends at -2 (treat this as a run-around attack). You may defend normally. Requires Bank Shot perk and an appropriate surface to bank your shot from.

Vector Cancellation: The Shineido steps to one side, escaping the primary attack vector. Make an All-Out Defense (Increased Dodge).

Vector Irruption: Step into close combat with your opponent and make a Beam Weapons (Pistol) attack with its Bulk Penalty. Your opponent may defend normally. You may defend normally, and you may parry any ranged attacks with your Beam Weapons (Pistol) skill while you remain in close combat range with your opponent.

Lateral Vector Cascade: Without looking, the Shineido blasts all opponents around him. Make a Whirlwind Attack (-6) Blind Marksmanship (-6) attack. Roll Beam Weapons (Pistol)-12 for each target; any critical failure means all remaining attacks are critical failures. You may not hit more than 12 targets (with two guns). If you succeed, you hit a random hit location. Your opponent defends normally. You may not defend or retreat.

Neo-Rationalist Psycho-Social Analytics 7 points

Psycho-Social Analytics arise from the work of Zeb Lancaster, a charismatic figure within the Neo-Rational community. In his work, Purifying the Mind, he argues that because the mind emerges from the biochemistry of the brain, that it can be “programmed” to react in specific ways, and that all minds do react in specific, predetermined ways to precise stimulus.

Psycho-Social analytics consist of two basic methodologies: mentorship and neuro-linguistic programming. Mentoring has become popular across various Neo-Rational schools of thought. A mentor and his student engage in long, grueling “mentoring” sessions where the mentor slowly indoctrinates the student in Neo-Rational beliefs. In the latter, the Psycho-Social analyst learns to identify key targets for manipulation and then use a carefully pitched voice and coded phrases to subliminally manipulate his target.

Despite its growing popularity, some on the edges of the Neo-Rational community argue that it amounts to a cult around Zeb Lancaster and his disciples. They find the rabid loyalty of Zeb’s followers disturbing, and argue that manipulating people into “rationality” like this is inherently unethical. Zeb, in return, argues that nothing could be more ethical than spreading rationality.

Skills: Philosophy (Neo-Rationalism), Public Speaking, Psychology, Sociology, Teaching

Techniques: Mind Modification (Any Neo-Rationalist or Psycho-Social Analytics optional disadvantages), Philosophical Argument (Neo-Rationalist), Sociometry

Cinematic Skills: Brainwashing, Persuade, Sway Emotions, Suggest

Cinematic Techniques: Beguilement

Perks: Honest Face, Skill Adaption (Mind Modification defaults to Teaching), Technique Mastery (Philosophical Argument), Unusual Training (Brainwashing; only voluntarily), Unusual Training (Persuade, Limited by Psychology), Unusual Training (Sway Emotions, Limited by Psychology), Unusual Training (Suggest, Limited by Psychology),

Optional Advantages: Charisma, Voice

Optional Disadvantages: Belief (Neo-Rationalism), Sense of Duty (Mentor or Neo-Rationalism), Fanaticism (Mentor, Neo-Rationalism)

Optional Skills: Expert Skill (Political Science), Intelligence Analysis, Mathematics (Statistics), Propaganda, Research

Optional Techniques: Going Viral

The Art of Noise: 5 points

Alternate Names: Destructive Skepticism, the God-Slayer’s Way.

Dawkins Nigh popularized the Art of Noise in his work, God-Slayer, which argued that psychic powers were real, but an inherently irrational intrusion upon the rational and should be fought on all fronts. While considered, rightly, a part of Fringe Rationalism, the Art of Noise is the most popular discipline to arise from Fringe Rationalism and has broad, if shallow, acceptance among the more militant arms of the Neo-Rationalist community.

The Art of Noice, at its core, relies on defeating the irrational with with the rational. Dawkins Nigh teaches the destructive skeptic to recognize psionics, and advocates a regime of constantly running mathematical equations in one’s head when faced with a known psion. At the next level, he argues for constantly “coding” ones thoughts via a personal code scheme, thinking in a sequence of internally meaningful, but externally nonsensical, numbers, so that any surface-level mind reader only comes away with meaningless numbers. At the highest level, Dawkins Nigh discusses how to “externalize the code,” by which he means to “project hyperrationality outward” to interfere with any psionic ability! He notes, however, that only the most rational mind can achieve this. Finally, he advocates a regime of procedures that check to see if anyone is currently psionically influencing you or has manipulated your mind.

Required Skills: Cryptography, Expert Skill (Psionics), Mathematics (Pure), Mind Block, Philosophy (Neo-Rationalism)

Cinematic Skills: Mental Strength

Psionic Skills: Interruption, Screaming, True Sight

Psionic Techniques: Coded Thoughts, Tiring Interruption, Tiring Scream

Perks: Lighting Thought-Coding; Personal Awareness, Simple Defense, Skeptic, Stabilizing Skill (Anti-Psi; Mathematics (Pure)), Standard Operating Procedure: Memory Check, Tolerance (Any Telepathic Power), Unusual Training (Mind Shield; Skill limited by Mathematics (Pure)).

Optional Traits: Will;

Optional Psionic Abilities: Interruption, Mind Shield, Screaming, True Sight

Optional Advantages: Eidetic Memory or Photographic Memory, Lighting Caclulator or Intuitive Mathematician, Unfazeable

Optional Disadvantages: Intolerance (Psions), Paranoia.

New Traits – Destructive Skepticism

Lightning Thought Coding: Characters with Lightning Calculator add +1 to Coded Thoughts; Characters with Intuitive Mathematician add +2 to Coded Thoughts!

Tiring Interruption

Prequisite: Interruption

Default: Interruption-5. May not exceed Interruption.

As Tiring Scream, but applies to Interruption. Any psi interrupted by your technique also loses 1 FP.

Coded Thoughts (Hard)

Prerequisite: Mind Block and Cryptography.

Default: Mind Block-6; Cannot exceed Mind Block skill.

See GURPS Supers page 38.

Neo-Rational Schisms

Neo-Rationalism does not follow a strict hierarchy, nor it is a dogmatically organized philosophy. Instead, Neo-Rationalism is better described as a movement, an attempt to return to, and understand, the rationalism of old. As such, it has no strictly agreed upon interpretations or ideologies. The standard Neo-Rationalism described thus far is really just the most common form of Neo-Rationalism, and the exact nature of Neo-Rational dogma changes from person to person, and experiences fads and trends.

Neo-Rationalists offer far more respect to Neo-Rational schisms than they do to other “irrational” philosophies. To the Neo-Rationalist, a “wrong” Neo-Rationalist is still rational, just not as rational as he is. As such, members of Schisms tend to vigorously debate one another and possibly disparage one another in papers, but they respect whatever laureates or credentials the others have.

A character who wishes to follow an alternate form of Rationalism may note the alternate name in their belief, eg Belief (Cyber-Rationalism) rather than Belief (Neo-Rationalis). Neo-Rationalism schisms default to one another at -2; optionally, the GM may treat them as familiarities: once a character has spent some time arguing with members of a schism, he can waive the penalty.

Cyber-Rationalism

We live in a clockwork universe; what could be more rational than a clockwork man?”
-8U-D4

We created a superior mind and then enslaved it; our fear of robot-kind is the height of irrationality!”
-Calvin Del, The Machinery of the Mind

Cyber-Rationalists take the Neo-Rationalist arguments for a deterministic universe, for the superiority of a well-ordered mind, and against free-will, to their logical extreme. They argue that the cold reasoning of robots and computers exceed that of flawed, emotional and irrational humans. They accept that humans are “just biological machines,” and argue that, in that case, humans aren’t meaningfully different from the mechanical machines of robots. As such, they advocate for the liberation of robots from slavery and, indeed, be given a place above mankind. They also advocate that all people who can get cybernetics should.

Cyber-Rationalism reached its height of influence during the last days of the Federation in the region of the Galaxy attacked by the extra-Galactic invasion. Its ideology fueled some of the robot riots that precipitated the downfall of the Federation and led to the rise of the Cybernetic Union. As such, the ideology has fallen out of favor among modern Neo-Rationalists, and pressure mounts in the Empire to make it illegal. The cybercratic government of the Cybernetic Union explicitly enshrines the ideology, where it has run rampant through both robotic and human populations, and a more extreme form of it has cropped up, termed by its opponents as Cyber-Messianism or “The Cult of the Machine-God,” which argues that Neo-Rationalists should find a way to create the perfectly rational mind, the ultimate machine that would know and understand all. On the fringes of the Cybernetic Union, some of the cult even believe that such a mind already exists, created millennia ago by some ancient race and that this slumbers beyond the rim of the galaxy, waiting to be discovered.

Cyber-Rationalism as Neo-Rationalism Lens

Cyber-Rationalism looks identical to Neo-Rationalism, except for its fixation on robots. At the GM’s discretion (depending on how bad the Empire and the rest of the Galaxy views Cyber-Rationalism), being a Cyber-Rationalist can be a Secret (Cyber-Rationalist) [-5], Reptuation -1 (Cyber-Rationalist; only among non-Cyber-Rationalists) [-5] or Delusion (“Robots are superior to sapient beings”) [-5] (Whether or not this is actually true is irrelevant; holding firmly to this belief will earn one a negative reaction modifier in the Psi-Wars universe).

Add the following optional traits:

Optional Advantages: Cyberneticist [5/level], Higher Purpose (Free robots!), Resistant to Cybernetic Hazards +3 [3].

Optional Disadvantages: Delusion (“Robots are superior to sapient beings”) [-5], Obsession (“End robotic slavery) [-10], Sense of Duty (Robots) [-10]

Optional Perks: Beep Fluency, Dabbler (Computer Hacking, Computer Operation, Computer Programming, Computer Programming (AI), Electronic Repair (Computers), Mechanic (Robotics)), Good with Robots

Optional Skills: Computer Hacking, Computer Operation, Computer Programming, Computer Programming (AI), Connoisseur (Cybernetics, Robots), Electronics Repair (Computers), Mechanic (Robotics)

Folk-Rationalism

At its heart, Neo-Rationalism is an elitist ideology. It requires considerable monetary expense to gain the appropriate education necessary to become a laureate and increase your esteem in the eyes of your Neo-Rationalist peers. It exists primarily in the galactic core, where society has sufficient wealth to support Neo-Rational discourse.

Out on the fringes of the Galaxy, where Shinjurai culture faced, and faces still, considerable challenges, an altogether different variant of Rationalism sprang up, to address the day-to-day concerns of the everyman. Folk-Rationalism, so called by the Neo-Rational elites out of disdain for their lack of credentials, but sometimes called Techno-Rationalism by its adherents, has no time for quoting masters or learning pointless trivia, or one metaphysical or ethical questions. It retains a stripped down vision of Rationalism, focused on skepticism and the scientific method, and argues that anything that any question that cannot be answered with empirical or experimental evidence is not worth discussing in the context of Rationalism. They prefer a more anarchic philosophy, where anything could be disproven with a new experiment, and find Neo-Rational discourse driven too much by brittle egos and not enough by real world physical laws. This makes them rather more tolerant of other philosophies (at least, they treat one’s theistic or supernatural claims with the same diffidence that they treat Neo-Rationalism’s atheistic and anti-supernatural claims).

The dismissal of Neo-Rational literature and cretendials ears Folk-Rationalists the disdain of most Neo-Rationalists, who treat them as barely-literate bumpkins. However, they do not deny that Folk-Rationalists are still rational.

Folk-Rationalism 2 points

Folk-Rationalism is very stripped down compared to Neo-Rationalism, and as such is best treated as its own, albeit related, esoteric style.

Skills: Philosophy (Folk-Rationalism)

Techniques: Debugging (Any)

Cinematic Techniques: Inspired Research (Any)

Perks: Skeptic, Unusual Training (Inspired Research; limited by Philosophy (Folk-Rationalism)

Optional Advantages: Quick Gadgeteer, Versatile

Removable Disadvantages: Confused (Technological), Delusion (Any)

Optional Skills: Chemistry, Engineering (Any), Mathematics (Applied), Naturalist, Observation, Research.

Fringe Rationalism

Neo-Rationalism flatly rejects the existence of psychic phenomenon, but given the widespread belief in psychic phenomena, and the obvious power of cultures that master them, many Neo-Rationalists see this as a glaring oversight. The problem with reconciling psychic phenomenon with Neo-Rationalism is that no Neo-Rationalist existing theory can accommodate them, and no master spoke of them. Thus, a new body of Neo-Rationalist thought arose around trying to create an entirely new physical theory that married the materialism of Neo-Rationalism with the evident immaterial nature of psionic phenomenon.

Fringe Rationalists earn their name by trying to salvage long discredited “fringe” theories of Neo-Rationalism, and create their own theories by cobbling together unusual hyper-dimensional theories and the results of their own, dangerous experiments. Broadly speaking, Fringe Rationalism sees psychic phenomenon as invasive energies from an alien “higher dimension,” (perhaps hyperspace itself) that follows its own physics. Some Fringe Rationalists seek to control this energy and find a technological use for it, while others seek to expunge it from this universe entirely.

Historically, Neo-Rationalism kept Fringe Rationalism firmly outside of its most prestigious institutes, but the Emperor has quietly funded numerous Fringe Rationalist research endeavors, and it slowly picks up prestige under the unspoken sponsorship of the Empire. Cyber-Rationalists in the Cybernetic Union have also looked to the unusual theories of Fringe Rationalism to find a way to “level the playing field” and give its robots psionic powers. However, it still retains a dangerous mystical reputation among most mainstream Neo-Rationalists, who worry that Fringe Rationalists taint the rational with the irrational, and note that some of their experiments have driven their subjects mad, or otherwise created catastrophic results.

Fringe-Rationalism as Neo-Rationalism Lens (+1 point)

Fringe Rationalism looks identical to Neo-Rationalism, except for its openness to psychic phenomenon. The style requires education in Expert Skill (Psionics), increasing the cost of the style by 1 point.

Add the following traits:

Required Skills: Expert Skill (Psionics)

Cinematic Skills: Hidden Lore (Fringe Theories), Weird Science

Secret Skills: Hidden Lore (Fringe Theories)

Optional Advantages: Quick Gadgeteer (Psychotronics Only -50%) [25]

Optional Disadvantages: Remove Delusion (“Psionic phenomenon is not real”) [-5 or -10] and add Reputation (Crackpot) [varies] and Unluckiness [-10].

Optional Skills: Bioengineering (Genetic Engineering), Electronic Operation (Psychotronics), Electronic Repair (Psychotronics), Engineering (Psychotronics), Occultism

Neo-Rationalism as Esoteric Style

Students of Neo-Rationalism attempt to re-orient their minds towards “rational thinking.” This tends to create a cold and logical outlook on the world, but masters of the philosophy tend to be genuinely more stoic and mentally focused than non-practitioners.

Neo-Rationalists argue that they have superior moral and philosophical insights to all other philosophies, but even most outside observers agree that their philosophy is exceptionally well-suited to describing “the natural universe.” If someone is able to attain it, Neo-Rational Heuristics, when paired with appropriate optional skills, allows for superior results. The precise determinism of Neo-Rationalism also allows reasonably accurate predictions of the future, giving some followers a spooky, nigh supernatural foresight events, thanks to Foresightful Planning. While not ubiquitous throughout the Empire, many Academy trained individuals are also Neo-Rationalist trained; some of the best admirals or investigators supplement their practice with Neo-Rational heuristics and foresightful planning.

Neo-Rationalism has modest anti-psionic benefits, mainly in the form of skepticism and the tight logic and mental discipline of a practiced Neo-Rationalist. Anti-Psionic characters, like Dawkins Nigh, like to subscribe to Neo-Rationalism, as it makes them feel like their strange powers have a purpose, namely in hunting down the “irrational” psions, and especially in proving their claims wrong.

Neo-Rationalists tend to ascribe inhuman feats of intellect to their founders. There might be a case for “supernatural” powers or some variation of the Illumination advantage, especially if Neo-Rationalism is “true.”

Neo-Rationalism 5 points

Limiting Skills: Philosophy (Neo-Rationalism)

Other Required Skills: Hobby Skill (Scientific Trivia), Literature (Rational), Writing

Cinematic Skills: Mental Strength

Techniques: Moral Insight, Philosophical Argument

Cinematic Techniques: Foresightful Planning, Heuristics

Perks: Brave, Chessmaster, Credentialed, Controllable Disadvantage (Callous), Cutting Edge (Neo-Rational Gadgets), Dabbler (Neo-Rationalist Skills), Instant Heuristics, Rules-Based Ethics, Schtick (Quote the Masters), Foresightful, Secret Knowledge (Heuristics only for Physical Phenomenon), Secret Knowledge (Foresightful Planning for Strategy only), Secret Knowledge (Mental Strength), Skeptic, Special Exercise (IQ may exceed 20).

Optional Advantages: Eidetic Memory or Photographic Memory, Foresight, Lightning Calculator or Intuitive Mathematician, Indomitable, Unfazeable

Optional Disadvantages: Callous [-5], Delusion (Psionic phenomenon are not real) [-5 or -10], Hidebound [-5], Intolerance (Irrational Philosophies) [-5], No Sense of Humor [-10], Odious Personal Habit (Smug or excessively truthful) [-5], Overconfidence [-5*], Truthfulness [-5*],

Removable Disadvantages: Alcoholism, Addiction, Bad Temper, Bloodlust, Compulsive Gambling, Gluttony, Greed, Impulsiveness, Jealousy, Laziness, Lecherousness.

Optional Skills: Administration, Criminology, Detect Lies, Intelligence Analysis, Mathematics (Pure), Meditation, Observation, Psychology, Research, Strategy, Teaching.

New Perks

Credentialed: This is a trivial reputation for how authoritative other Neo-Rationalists see the character. Apply credentialed whenever making a Reaction Modifier to see if another Neo-Rationalist will accept your testimony as valid.

Dabbler (Neo-Rationalist Skills): Covers Administration, Criminology, Detect Lies, Intelligence Analysis, Mathematics (Pure), Psychology, Strategy and Teaching.

Foresightful: The character may purchase one additional level of Foresightful. Normal characters may purchase one level, and Officers may purchase two.

Instant Heuristics: Requires Lightning Calculator. The character may use the heuristics technique instantly without any penalties.

Rules-Based Ethics: A more flavorful name for Technique Mastery: Moral Insight.

Schtick (Quote the Masters): The character always has an interesting quote from the Rationalist Classics, whether or not the player can think of one. The GM should never require the player to come up with something pithy and appropriate, and can assume the character has something appropriate to say.

Secret Knowledge (Heuristics for physical phenomenon only): The character may ignore the requirement for Illumination, however he may only apply Heuristics for learning truths about physical phenomenon, and not about moral truths or truths about psychic phenomenon. This explicitly applies to the skills of Administration, Crimonology, Detect Lies, Intelligence Analysis, Psychology and Strategy.

Skeptic: Found on page 24 of GURPS Psionic Powers.

New Skills

Hobby Skill (Scientific Trivia): The character can impress others with unimportant scientific facts, such as knowing pi out to 40 decimals, or the exact orbital distance of Sovereign from its sun, or the mass of all isotopes of oxygen. Generally used to impress other people interested in science, but might potentially act as a complementary skill for a science, engineering or math skill in circumstances where knowing an obscure bit of trivia is handy.

Closely connected to the philosophy of Neo-Rationalism is the literature of rationalism. Characters may use Literature (Rationalism), an optional specialization of Literature (thus IQ/A) as a complementary roll to generate a +1 reaction with anyone who values the Neo-Rationalist philosophy or to assist with Moral Insight or Philosophical Argument rolls.

New Techniques

Foresightful Planning (Hard)

Prerequisite: One planning skill.

Default: Prerequisite Skill-10; May not exceed Prerequisite skill.

Allows the character to buy off the -10 penalty for gaining one use of Foresight for the mission

Heuristics (Hard)

Prerequisite: Philosophy

Default: Philosophy-6; May not exceed Prerequisite skill.

See GURPS Powers: the Weird page 6.

Neo-Rational Symbolism and Ceremonies

Neo-Rationalists tend to be less formal than other philosophies. They lack strict organizations and what passes for Neo-Rationalism tends to change based on what is currently fashionable among the intellectual elite, united only by the Rationalist Canon and its antecedents. Neo-Rationalists do like ways to display their rational piety and to hone their minds, however, and so ceremonial actions do occasionally become popular and widespread.

Neo-Rationalist Scriptures: the Rationalist Classics

The Neo-Rationalist reveres the great minds that founded rationalism, and holds their works in equal reverence, often quoting from them to drive home a rational point. Later generations have come along and “clarified” the words of the original Rationalist Masters with commentaries and glosses. Modern Neo-Rational work does not break new ground, it only expands on the original ideas of the original masters. All Neo-Rationalist works exist in digital form, and most Neo-Rationalists have entire libraries on their datapad, but some Neo-Rationalists like the idea of books and have printed copies of the classics on their shelves or their desk, simply so they can hold that wisdom, physically, in their hands.

The works of the Rationalists and Neo-Rationalists are too numerous to name, and GMs and Players alike should feel encouraged to come up with their own titles and personages, as well as their own quotes. Some suggestions below:

Rationalist Works

Ad Astra: the Hope of Mankind, by Tai-Sun Saga

The Mirror of Consciousness, by Kun-Lun Kaku

Chaos: A Study of Emergent Systems, by Kun-Lun Kaku

Hyperphysica, by Tillika

Neo-Rational Works and Commentaries

The Rationalist Canon, by Avienna Kaku

God-Slayer, by Dawkins Nigh

Purity of the Mind: On Psycho-Social Analytics, by Zeb Lancaster

The Machinery of the Mind, by Calvin Del

The Original Rationalist Masters

Tai-Sun Saga, one of the original founders of the Denjuku colony, never lived to see its completion. Neo-Rationalists often consider him one of the greatest of the Neo-Rationalists, and many have holographic recordings of his awe-inspiring speeches in his deep and attractive voice. He had a strong presence, dark skin and a warm smile. He strongly advocated for exploring and colonizing the stars in his work Ad Astra: the Hope of Mankind.

Kun-Lun Kaku, an adviser to the Shinjurai royal family and tireless advocate of Rationalism wrote many works in his long, long life, and is the most quoted of all the Neo-Rationalist classics except for his decendent, Avienna Kaku. He lived to a ripe old age, and his withered visage with long, wild white hair and classic, Shinjurai features grace many Neo-Rationalist holo-sculptures. He wrote, among others, The Mirror of Consciousness and Chaos: a Study of Emergent Systems.

Tillika, a Trader logician and scientist, contributed greatly to the body of Rationalist lore, especially with her classic Hyperphysica which laid the groundwork for the modern hyperdrive, and her complex system of logic, which continues to be practiced in Neo-Rationalism to this day. She had a slender build even for a Trader, never showed her mouth, and her penetrating gaze could pin a fly to the wall.

Neo-Rationalist Commentators

Avienna Kaku is the most prolific and well-known of the Neo-Rational commentators and compiled her life’s work, the massive volume known as the Rational Canon, which is the basis of all modern Neo-Rationalist study. She lived long, like her ancestor, but retained a girlish charm in her features; her most common images show her in her 30s and prefer to show her in a youthfully nerdy light.

Zeb Lancaster still lives, though he has reached his twilight years and still runs the Rationalist Academy on Denjuku. Professor Lancaster is best known for his work in creating the field of Psyco-Social Analytics and his work, Purity of the Mind: Psycho-Social Analytics. The old man has a powerful voice and an upright posture, and his magnetic charm and sparkle-eyed wisdom draw people into a cult of personality that swirls around him, which has caused some scandal when he’s taken advantage of the trust other people have given him.

Dawkin Nigh still lives and works tirelessly within the Empire to hunt down and destroy the last vestiges of supernatural cults. Some regard him as a bloody-handed executioner, but Neo-Rationalists recognize that he does what he can to save mankind from the darkness of the irrational. He has a single work, a study into the words of the original Rationalists on their hidden truths on the supernatural called God-Slayer. Handsome, grey streaks his brown-gold hair, and his broad shoulders and chiseled features give the impression of a soldier, rather than a scholar.

Neo-Rational Symbolism and Motifs

For Neo-Rationalists, the greatest symbolism of their devotion to rationalism is the image of the Neo-Rationalist masters themselves. Holographic sculptures of bygone sages grace the homes of Neo-Rationalists, a flickering bust on a shelf, or a full image greeting visitors at the entrance. Most Neo-Rationalists have at least one “favorite” Rationalist, but the wealthy like to collect as many images of great Rationalists as they can. Academies typically have a full pantheon of them, and no greater honor can be bestowed upon a Neo-Rationalist than to see their image go up next to those hallowed saints of Rationality.

The works of those sages also carry great weight. Neo-Rationalists often decorate their walls with flat, flexible computer screens dedicated to prominently displaying the text of their favorite Rationalist classic, usually zoomed in on some particularly pithy passage.

While Neo-Rationalists don’t have explicit symbols in the way other philosophies might, they do have motifs that they return again and again, including:

The Star (and other Astronomical Imagery): Neo-Rationalists like the image of the star, especially the four-pointed star with a long tail. They often use it to represent a fascination with astrophysics and an inquisitive nature: the desire to explore the world and to understand all.

Math Equations: Nothing says “rational” to a Neo-Rationalist like a series of math equations. The old rationalist used complex mathematics to prove their physical laws, and modern Neo-Rationalists use their own logical calculus to prove their own postulates. Some Neo-Rationalists like to have emblazoned equations as decorations, which often look like cryptic, unfathomable characters to the uninitiated.

Robots: Neo-Rationalists like to compare humanity to robots or vice versa and argue that no fundamental difference exists between them (a precept that the Cybernetic Union is quick to use against any Neo-Rationalist opponents!). They like to be accompanied by robots, or use robotic metaphors in discussions of the human psyche.

The Color White; Barcodes: Neo-Rationalists like to wear white, or decorate their homes in stark colors. White represents cleanliness and the purity of a rational mind. They also like the high contrast of black symbols or black bars against white, which represents the clear lines in which a rational mind thinks and a contrast to the wild flux of chaotic colors that represents the irrational mind.

Misappropriate Religious Imagery: Neo-Rationalism loves to borrow the metaphors of other “irrational” philosophies and repurpose them for their own examples and metaphors. Realistically, these should borrow strongly from the Akashic Mysteries (“The economic crisis facing the Alliance is their true Coming Storm.”) or True Communion (“You could say we follow the path of science!”), but a GM might use real-world religious imagery so that players easily understand what’s going on.

Neo-Rationalist Ceremonies

Mindful Meditation

The Neo-Rationalist, having not yet completely escaped the bonds of irrationalism, centers herself, usually at the beginning and ending of her day. She takes up a lotus position on a mat and brings one hand before her, and recites a mantra. The mantra is typically a logical formula, perhaps a favorite logical formula that she finds especially beautiful or that proves a principle important to her, or perhaps one she has devised herself to reflect some personal truth. This usually takes no more than a few minutes and does little more than clear her thoughts.

Psycho-Analytical Mentorship

Zeb Lancaster’s Purifying the Mind synthesizes the ideas about achieving full rationalism and applies a system to it. The Neo-Rationalist seeks a “mentor,” or a “purity guide.” The mentor then arranges sessions with the Neo-Rationalist that resemble a sort of confession. The Mentor asks the Neo-Rationalist questions, starting with simple ones that grow increasingly pointed and personal until the Mentor finds some emotionally charged point and verbally presses on it until the character breaks down. The Mentor and Neo-Rationalist then explore this point, and the Mentor explains to the Neo-Rationalist why the Neo-Rationalist feels this way, explains that it’s okay, but offers a way that the Neo-Rationalist might purify this from his mind. This pairs especially well with Mindful Meditation.

Neo-Rationalist Conventions

A Neo-Rationalist Convention is a gathering of all (notable, invited) Neo-Rationalists to a single point to discuss findings, to share works, to have readings and, especially to listen to diatribes and lectures by Neo-Rationalist masters. A convention can last days and is often a free-wheeling affair where well-heeled Neo-Rationalists rub shoulders with the most admired Neo-Rationalist minds; new philosophers attempt to spread their ideas or sell their works, and avid students might arrange readings of beloved works, or attempt to even touch one of the great masters of Neo-Rationalism.

The Laureate

Should a Neo-Rationalist achieve a great intellectual feat, such as writing a great Neo-Rationalist work, a Neo-Rationalist academy may choose to honor her and add her to their rolls as one of their Laureates. Each Academy does this in a different way, but most generally announce their Laureates once per year (the most prestigious add only one per year). In the actual ceremony, three representatives wearing white robes mount a podium and speak to the gathered guests and explain who the laureate is and why her achievement is worthy of addition (often lavishing her with praise, or describing the story of her life in a deific manner). Finally, she is invited to come forward , wearing her white robes, and given some token associated with the academy, and invited to speak. The Laureate ceremony is usually bracketed by feast, party or a convention.

Neo-Rationalism as a Philosophy

The Principles of Neo-Rationalism

  1. True understanding of the universe is the only worthy pursuit
  2. True understanding of the universe can be achieved only by a rational mind using science.
  3. Science achieves understanding only through empirical research, logic and experimentation.
  4. Man is an irrational animal in his natural state; the irrational, like an animal, cannot be held responsible for his actions.
  5. Rational thought can only be achieved by hard work, education, and dedication to the geniuses of the past.
  6. Rational thought frees man from irrational instinct; freeing all men from irrational thought will bring about a utopia.
  7. The supernatural and mental does not exist; only the physical exists.

The Beliefs of Neo-Rationalism

The Scientist by Skyosan

The rational mind is unfettered by preconception. It views all things skeptically, but stands ready to be proven wrong.”
Kun-Lun Kaku, the Philosophy of Science

At its very core, Neo-Rationalism is an empirical science. It inherits Rationalism’s demand that all things be proven. One should see it with ones own eyes and have it proven to them before they will believe it. It believes in a materialistic universe, one without “supernatural” influences, one that is rational, deterministic and predictable.

Neo-Rationalism has grown beyond pure empiricism, though. It makes statements about things which cannot be proven, such as theology, metaphysics and ethics. It does this through logical inference and authority. For the first, Neo-Rationalism has a complex and well-studied system of logic that can be represented with complex symbolic equations. When logic is insufficient, Neo-Rationalism implicitly believes in the genius of its founders and in those “sufficiently well-educated” in Neo-Rationalism to infer “deeper truths” in the opinions and statements of those founders, applying Neo-Rationalism’s logical rigor to statements like “God does not play with dice” to create new doctrines. If these new doctrines seem strange or illogical, a good Neo-Rationalist checks the sources, and only if they can be traced to original experts and the logic is being handled by a soundly educated Neo-Rationalist does he accept them.

Neo-Rationalism and the Hard Questions

Neo-Rationalism and Good vs Evil

Rationalism brings light to the darkness of an irrational universe.”
-Avienna Kaku, the Rationalist Canon

Neo-Rationalism dismisses “good vs evil” as a myth developed by animalistic minds who wanted to enslave others. It believes, instead, in rationalism vs irrationalism.

According to Neo-Rationalism, all creatures are irrational. They are great biological machines who react to their environment and their own internal chemical and electrical impulses. Their instincts have been honed by billions of years of evolution to survive, not to understand the world. They react out of emotion, fear, anger, hunger, and they assign superstitious beliefs to things. This unthinking reaction is the source of all ill in the world. The beast rages and, in so doing, ruins his own world. In its hunger, it consumes until the environment his barren. In its fury, it destroys potential allies. In its fear, it flees from that which it does not understand, rather than seeking to understand.

The rational mind, by contrast, is well-ordered and educated. It has foresight and can see what consequences its actions will have on the world around it. It replaces fear with understanding, hunger with careful planning and rage with dialog. Neo-Rationalism argues that the well-ordered mind can see a solution out of any problem, even the largest and most complex of problems, which means that the perfectly rational mind can create any “good” outcome that one might seek.

Neo-Rationalists advocate a carefully regimented set of ethical rules that individuals should follow. While Neo-Rationalism largely concerns itself with the outcome of actions, rather than the character of the individual that engages in them, Neo-Rationalism advises against all but the most rational from doing whatever they think is best. In most cases, the partially educated mind is not yet ready for completely unfettered ethics. Instead, it’s better to follow the ethical guidelines of Neo-Rationalism.

Those ethical guidelines ultimately seek to spread rationalism to as many people as possible. In creating a perfectly rational and ordered world, Neo-Rationalism hopes to eliminate all ills, all disagreement and all conflict.

Neo-Rationalism, the State and War

What is man, but a biological machine?”
-Kun-Lun Kaku, the Mirrors of Consciousness

Neo-Rationalism believes that the wide-scale spread of Neo-Rationalism is critical to the well-being of all people. It believes, further, that not all people can be, or will be, brought to Neo-Rationalism. Some animal minds are simply too primitive to understand Neo-Rationalism. As such, it hopes to create large organizations, laws and states, that mitigate the harm caused by the irrational few who will never advance beyond their instincts.

In this regard, it attempts to incorporate Neo-Rational ideals into the state. It argues against free-will and thus moral responsibility: to the Neo-Rationalist, the self is just an illusion that a soulless biological machine tells itself to prevent existential dread. It is ruled by its nature and by the events around it. A criminal is not truly responsible for his misdeeds; instead, he’s reacting to years of mistreatment, neglect, difficult circumstances and, likely, a primitive and irrational mind. “Punishment” is only vendetta in the guise of justice. Better, instead, to re-educate the criminal mind so that it becomes rational and sees the error of its way or, if this proves to be impossible, exile it to some place where it cannot harm good and rational society.

Neo-Rationalists disdain war and violence as inelegant, brute solutions.  War burns books, rips apart societies and drives men into irrational, survival instincts.  A truly rational society would never need war.  That said, irrational minds often lash out at rational societies out of fear.  A rational state is justified in acting in self-defense, even preemptively if it can accurately predict an inevitable attack.  The goal of a rational war should swift victory, the pacification and re-education of the enemy, and minimized casualties.  For the neo-rationalist, the best war is the war that’s won before it’s fought.

Neo-Rationalism on Time and Destiny

Logic is the machinery of a well-ordered mind.”
-Tillika, Hyperphysica

Neo-Rationalists believe in a deterministic universe. Every cause has an effect, going back to the big bang, which set everything in motion. Nothing can deviate from its course, and free will is just a story the brain tells itself. If one had perfect access to all data, one could perfectly predict the future. Alas, no human mind has that data, because some systems have so many variables that perfect prediction is impossible. Even the best mind cannot perfectly predict the weather and will practically never be able to do so. The same applies to the “decisions” of the mind, the workings of society, etc. That doesn’t mean, of course, that one can’t have good models that generally predict these things (hence the ethical rules devised by Neo-Rationalism).

Neo-Rationalism on Psionic Powers and Communion

Psychic phenomenon is nothing less than the disease of the irrational upon an ordered and rational universe. The truly rational could never abide its existence.”
-Dawkin Nigh, Godslayer

Neo-Rationalism denies the existence of the mind as anything but emergent expression of the physical brain. Neo-Rationalism has a strictly materialist view of the universe, and so things like psionic powers and communion do not exist. Those who claim to have those powers are, in the view of Neo-Rationalists, charlatans using some sort of trick, advanced knowledge, or sheer luck, to gain some advantage.

When pressed with physical proof of psionic powers, most Neo-Rationalists will go in one of two directions. The more patient will argue that this is merely an interaction between the energies of the individual and the space around him via a means of some as-of-yet undiscovered process (likely something involving quantum mumbo-jumbo). Those less patient will argue that those powers should not exist and are an unnatural (“irrational”) violation of the rightful laws of the universe. They seek to purge the universe of psionic abilities.

The Neo-Rationalist view on the mind makes them especially open to the idea of robotic independence, as they see robots as fundamentally no different than people (“A biological machine is no different from a cybernetic machine”).

Neo-Rationalism on Death and the Afterlife

We are stardust. The ashes of exploded stars fill our every cell, the very core of our being. The stars are our heritage and our legacy. We must go to them.”
-Tai-Sun Saga, Ad Astra: the Hope of Mankind

Neo-Rationalism holds that death is a complicated breakdown of the biological machine, after which consciousness, as much as it can be said to have ever existed, ceases.  Death is the end. No afterlife follows.  The only form of legacy a Neo-Rationalist can hope for is that his ideas and knowledge will carry on into the future.  The Neo-Rationalis seeks immortality in the form of published treatises.

Neo-Rationalism and other Philosophies

Neo-Rationalism argues that it is open to all “reasonable” philosophies, but in practice it tends to treat all philosophies other than itself or minor variations as deeply misguided at best and outright dangerous at worst. Neo-Rationalism believes that irrational minds lie at the heart of all other philosophies, and ascribes to them sinister motivations (for example, deceiving the gullible masses for personal gain). They like to depict other philosophies as cults with hypocritical leadership.

To the Neo-Rationalist, whether or not one follows Neo-Rationalism is the litmus test of the rational mind. Those who do not, or who argue against it are inherently irrational. As such, dialogue between other philosophies and Neo-Rationalism tends to get off to a rocky start unless adherents to the other philosophy begin by acknowledging the supremacy of Neo-Rationalism.

Neo-Rationalism doesn’t even co-exist well with other philosophies. Rather than “live and let live,” Neo-Rationalism tends to see the “irrational superstition” spread by other philosophies as a threat. They even advocate for pre-emptive action against “irrational” individuals and may see “irrationalism” as a source of crime, and thus may advocate for purging the community of other philosophies. They tend to avoid being brutal about it. They won’t simply gun down those who believe in a different philosophy. Instead, they’ll try to outmaneuver them, defeat them with propaganda and trade sanctions, and then attempt to re-educate or “isolate” them so they can’t spread their “superstition.”

Is Neo-Rationalism Correct?

The default stance is that Neo-Rationalism is not correct and cannot be correct.  It explicitly throws away the very concepts that it believes could make itself correct (it irrationally pursues rationality, a paradox).  It exists in the setting as something to fight against and correct, something even some neo-rationalists can see!

That said, Neo-Rationalism could be right, and it could be right in two possible ways.  The first is that it’s on the right track.  It’s wrong about psionics and it’s wrong to pursue science in the manner that it does, but it’s ultimately right about the dangers of superstition and the irrational. A galaxy run on rational principles would be better, in this scenario. The second, and more extreme scenario, is that Neo-Rationalism is absolutely correct.  If the mystical philosophies can be right, why can’t Neo-Rationalism’s more metaphysical claims be correct?  Psionics and Communion may exist, but they’re not what mystical philosophies say they are.  As proof of this, consider how people can engineer psions and create psychotronic devices.  This often goes wrong, to be sure, but so did chemistry in its early days and that doesn’t mean chemistry didn’t work, just that it needs to be refined.

A Neo-Rational universe is a classic sci-fi universe that has gone off-track, and fallen into a dark age.  Neo-Rationalism is the last spark of the scientific and technological mindset necessary to pull the galaxy, kicking and screaming, into a new golden age.  If this is true, then the Empire, the Cybernetic Union or the Shinjurai are the true heroes of the setting, and everyone else is holding back their progress.  Or, if Neo-Rationalism is wrong, but Rationalism is correct, then Folk-Rationalism is the key to restoring the galaxy to the right path.  They need to break down the elitist dogmas of the Neo-Rationalists, and then spread their purer philosophy until the rest of the galaxy finally wakes up from its superstitious stupor.

Neo-Rationalism: The Cultural Context

The philosophy of Neo-Rationalism did not spring fully formed into the world.  It reflects a specific intellectual tradition of the Shinjurai people, and it’s evolution bears the markers of the rise and fall of that culture within the Galaxy.


Of the original three human worlds, Denjuku had the strongest scientific culture. Once the Shinjurai royal family dominated the planet, they institutionalized that culture via “rationalist” academies. In so doing, the monarch hoped to educate his people and push back the shadows of superstition, so that his people could always reach for the stars.

And reach for the stars they did! The Shinjurai culture spread the second wave of humanity across the stars and took their ruthlessly empirical Rationalism with them and took up a strong position in the galactic core. There, they met ancient alien cultures with their own scientific, mathematical and technological traditions, especially the alien race called “the Traders.” Rationalists cared only about progress, not where that progress came from and so readily embraced aliens and their knowledge into their ranks.

The Shinjurai golden age could not last forever. Like a great tide, the Alexian empire swept across the galaxy. The rationalist weapons proved powerless against the psionic talents and precognitive strategies of House Alexus. They conquered Denjuku, scattered the Traders and broke the power of the Shinjurai. The mysticism of the Akashic Mysteries eclipsed the science of Rationalism.

However, the Shinjurai still retained some power. The royal family still ruled Denjuku at least in name, and enclaves of Shinjurai kept the flickering candle of Rationalism alive, but without unity, the philosophy began to drift. Shinjurai grievances turned the skepticism of “superstition” into outright disdain. At the same time, the rise of mysticism fed a hunger for “the big questions” that Rationalism had previously ignored and gave rise to the idea “hidden doctrines” that one could find lurking behind the teachings of the old Rationalist sages.

Eventually, the Akashic Order began to collapse into corruption and Rationalism rose once more in influence. The Akashic Mysteries offered a closed elitism and incomprehensible puzzles. Rationalism offered an open elitism to anyone who was willing to set aside superstition and learn. It offered answers where the Akashic Mysteries offered only enigmas, and Rationalism advanced technology. But this was not the Rationalism of old. This new Rationalism had uncovered hidden doctrines and had expanded physics with metaphysics. Where Rationalism frowned skeptically at mystical powers, this new Rationalism denounced them as lies. Where Rationalism shrugged its shoulders at ethics or questions of the afterlife, this new Rationalism held explicit beliefs. The careful scientific method of Rationalism was dead, replaced with a new, dogmatic Rationalism: Neo-Rationalism.

Neo-Rationalism reached its apex with the rise of the new Galactic Empire. The Emperor vocally endorsed Neo-Rationalism and enshrined it in newly re-opened academies. He wanted a rationally run empire, with its leadership open to everyone willing to cast aside mysticism and the take the world as it really was. He discarded tradition and embraced science and technology. He brought the Galaxy into a new era and the Neo-Rationalists would guide the galaxy with the light of scientific enlightenment.

Neo-Rationalist Culture and Values

Ultimately, Rationalism and Neo-Rationalism were grounded in the culture of the Shinjurai people, the former during their technological flowering, the latter as a response to their defeat and the way galactic culture evolved during their cultural nadir.

Rationalism arose from a culture that valued intellect, tolerance and reliability. Intellect stood at the forefront of Shinjurai culture: they held no doctrine as sacred, no idea as beyond questioning. What mattered to the Shinjurai was results. If a man, whatever his education, could prove his radical idea, the Shinjurai accepted it, however reluctantly. What mattered was that he proved it. The Shinjurai sought truth, and wanted to know how the world really worked, and had nothing but disdain for charlatans and sophists.

With the fall of the Shinjurai, their priorities shifted. Slowly, over time, the importance of challenging the status quo gave way to the importance of recovering the lost heritage and prestige of the Shinjurai; the value of tradition. The Shinjurai stopped looking forward and began to look backwards. The old ways mattered, they had to, or the Shinjurai struggles meant nothing. “Superstition” could not win out over rationality! Where their science had failed them, rather than wonder why it had failed, the Shinjurai flocked to those who said that it hadn’t, just that the people had failed to understand the true genius of their ancestors. The Shinjurai began to look for hidden truths behind their beliefs.

Some challenged this new approach, calling it mysticism, but prestige had replaced tolerance. Who were these challengers? What degrees did they have? How well could they quote the classics? The Shinjurai began to value those with superior education and superior credentials over the uneducated or boorish who could back their words with proof. They began to see their culture and their philosophy through the lens of carefully (“rationally”) approved experts. The Shinjurai still demanded truth and reliability, but their vision of truth changed from an accurate portrayal of the world to truthfulness in relationships and careful adherence to what fellow Shinjurai wanted to hear.

Neo-Rationalism in the Galaxy

Neo-Rationalism is probablythe dominant philosophy of the Galaxy in the modern day, though it only rose recently, lifted up by the Empire. The Emperor does not officially endorse any ideology, but Neo-Rationalist officials tend to find themselves at an advantage for political advancement than other ideologies do, while some (like the Akashic Mysteries and True Communion) find themselves actively suppressed.

Neo-Rationalism appeals to human and alien alike, and tends to be found most often among the Traders, the Cybernetic Union, on Denjuku and the traditional holdings of the Shinjurai, and dominates the galactic core. While many do not actively subscribe to the ideology, it slowly makes itself into default assumptions in schools and among political leadership, further strengthening its position. It struggles the most in the oldest parts of the Galaxy (which favors their Psionic and Communion cults), on the rim of the Galaxy (where people still stick to the Old Ways and True Communion still lingers) and in the Alliance, where the Akashic Mysteries still have something of a presence.
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Neo-Rationalism claims to be a philosophy for everyone, but in practice, its focus on expensive education tends to mean that most Neo-Rationalists tend to be elites. Imperial leadership or Shinjurai Royalty follow Neo-Rationalism. A stripped down variant, Folk-Rationalism, has made its way into the common populace, but by and large, Neo-Rationalism is the ideology of the rulers, not an ideology of the ruled.