Traditional Keleni Healing Arts (Jalteran) 5 points
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| King Kashekim Nedakh by DrMistyTang |
Jalteran refers to a specific guild of healers within the Keleni culture, thus referring to their preferred style of healing would be like calling Western medicine “Doctoring,” but nonetheless the word has stuck around. Jalteran is the unique practice of “folk healing” that the Keleni have been practicing for centuries and has become virtually synonymous with True Communion, to the point that those who practice the art might even call the location of practice a “temple,” and those who regularly attend for treatments might refer to themselves as “Followers of Communion.” Some healers embrace this, and alsohold religious services on the side or act as mentors, while genuine Communion temples will also learn Jalteranto fulfill the dual expectations of those who come to their temple.
The Keleni healing arts derive their premise from the core principle that the physicalis just a manifestation of the mental; this means that the health of the body is ultimately a reflection of the health of the mind. To purge someone of an illness requires that person to at least calm their mind and find harmony between their conscious mind and the subconscious id that rules their physical manifestation.
Required Skills: Diagnosis, Esoteric Medicine, Meditation, Philosophy (True Communion).
Additional Psionic Skills: Aura Reading, Cure, Disease Shield
Cinematic Skills: Mental Strength, Pressure Points
Secret Psionic Skills: Life Extension
Techniques: Introspective Ceremony
Perks:Auric Squint, Healing Bond, Healing Massage, Healthy Decoration, Meditative Massage, Secret Power (Life Extension, up to level 2), Sacred Healing, Soothing Touch, Stabilizing Skill (Psychic Healing, Esoteric Medicine), Wishful Medicine,
Optional Advantages: Psychic Healing Talent, Sensitive or Empathy
Optional Disadvantages: Charitable, Disciplines of Faith (Asceticism or Mysticism), Delusion (“Holistic medicine can cure anything”), Reputation (Quack)
Optional Skills: Artist (Interior Decorating),Exorcism, Expert Skill (Psionic), Teaching, Professional Skill (Massage), Psychology
Sacred Body Mastery (Jatuste Jakexa) 6 points
From the perspective of True Communion, the body is an extension of the mind. Just as the mind can heal the ailments of the body, so too can it control its motions and rhythms. Furthermore, by bringing the mind into unity with Communion, the body itself becomes healthier and stronger, until it becomes a sacred extension of the divine gestalt.
Sacred Body Mastery represents a series of exercises and forms that one can use while meditating to achieve greater unity with Communion and deeper mastery over the body. This is a fundamentally psionic art, and centers around the Psychic Healing ability of Psychometabolism and a variety of secret techniques that allow the practitioner to reshape how the psychic flow of his life force moves through his body. Masters also learn to regenerate their body with their own psychic energy and, according to legend, to greatly extend their life. Many templars practice the technique, and it explains many of their more legendary feats, such as their prodigious leaps, their phenomenal speed, or their ability to survive horrible wounds or even seemingly “return from the dead.”
Non-psionic characters may also practice the motions and learn some aspects of the style. The GM may allow non-psionic practitioners to replace Psychometabolism with Body Control, provided they are Trained by a Master.
Required Skills: Acrobatics, Esoteric Medicine, Meditation, Philosophy (True Communion).
Required Psionic Skills: Psychometabolism
Cinematic Skills: Flying Leap, Immovable Stance, Light Walk, Power Blow, Pressure Points
Techniques: Body Mastery, Deep Trance
Secret Psionic Skills: Life Extension
Secret Psionic Techniques: Metabolic Coordination, Metabolic Might, Metabolic Power, Metabolic Speed, Metabolic Tenacity.
Perks:Afflicted Concentration (Pain), Attribute Substitution (Power Blow from HT), Body Discipline (Acrobatics), Life-Force, Life-Force Burn, Psi-Strike (Psychic Healing, Unarmed Strikes Only),Secret Power (Life Extension, level 1 only), Skill-Assisting Psi (Psychic Healing: Auto-Hypnosis), Skill-Assisting Psi (Psychic Healing: Power-Blow), Stabilizing Skill (Psychic Healing, Esoteric Medicine), Special Exercise (HP may exceed ST by 100%)
Optional Secondary Traits: HP
Optional Advantages: DR with the Tough Skin limitation (up to 5 levels), Fit or Very Fit, Flexibility or Double-Jointed, High Pain Threshold, Inner Healing, Perfect Balance, Trained by a Master.
Optional Disadvantages: Disciplines of Faith (Asceticism or Mysticism), Odious Personal Habit (Finnicky Eater or Fad Dieter)
Optional Skills: Breath Control, Climbing, Judo, Jumping, Karate, Savoir-Faire (Dojo), Running,
Optional Cinematic Skills: Body Control
Guidance (Jalaseran) 5 points
Alternate Names: The Art of the Host, The Great Keleni Conspiracy, JatusteJalamen
The Keleni have long been an oppressed and enslaved people. Despite their low status, again and again, they find themselves in high positions: rulers, emperors and warlords often raise them to the position of adviser, healer, or even beloved companion in reward for their loyalty, intelligence and wisdom or, perhaps because they have fallen under the influence of the Keleni’s natural telepathic powers!
The style below presents a compromise; it contains somemeans of manipulation and some means of diplomacy. GMs who wish to emphasize a more conspiratorial form of Guidance can add more conspiratorial optional traits.
Required Skills: Acting, Detect Lies, Diplomacy, Savoir-Faire (Servant)
Additional Psionic Skills: Emotion Sense,Mindwipe, Mind Clouding, Mind Shield, Sleep, Suggestion.
Techniques: Cutting Out, Elevated Speech, Elicitation, Hinting
Psionic Techniques: Amnesia (Suggestion),Hide Signature (Any), Independent (Suggestion), Mass Wipe,
Cinematic Techniques: Beguilement, Personal Guarantee
Perks:Cultural Familiarity, Disarming Smile, Honest Face, Ignorable, Political Hack, The Buzz
Optional Advantages: Pitiable,Smooth Operator, Voice
Optional Disadvantages: Secret (Conspirator)
Optional Skills:Administration, Brainwashing, Expert Skill (Conspiracy Theory), Fortune Telling, Hidden Lore (Conspiracies), Law (Any), Mind Block, Observation, Politics, Psychology, Public Speaking
Optional Psionic Skills: Mental Surgery
New Traits
New Psychic Healing Abilities
Life Extension
1/level
Skill: Life Extension (IQ/Hard)
The character may use the Life Extension power on page 48 of GURPS Psionic Powers; the mechanics are identical, only the cost is lowered to 1 point/level because aging is not a major mechanical issue in Psi-Wars, only a narrative concern. Despite its low cost, the GM is encouraged by make learning this ability difficult!
Statistics: Special Option (May live longer than normal) [1]; Level 2 adds “May effect single external party +100%”.
Inner Healing
9/23/45/69
Skill: None
Statistics: Regeneration (Slow; Psychic Healing -10%) [9; level 2 improves this to Regeneration (Normal; Psychic Healing -10%) [23]; level 3 improves this to Regeneration (Fast; Psychic Healing -10%) [45]; Level four is Regeneration (Extreme, 1-10 FP per second -50%, Psychic Healing -10%) [60] with Regeneration (Fast, Psychic Healing -10%) as an alternative ability [9].
Psychometabolism
4.5/level
Skill: Psychometabolism(HT/Hard)
You can psychically control your normally involuntary biological functions. Each level grants +1 to any HT rolls where such control would benefit the character. See B68 for additional details. The Psychometabolism skill may be used to fool doctors while in a deathlike trance, to perform First Aid upon oneself, and replacesBody Control for all purposes.
Statistics: Metabolism Control (Psychic Healing -10%) [4.5]
New Perks
Healing Decoration: The character may use interior decorating skills to create a “healing space” for a patient. One hour of work and an Artist (Interior Decorating) skill roll will create a space in which the character gains +1 to all Esoteric Medicine or Psychic Healing rolls.
Healing Massage: The character is proficient in using massage to heal patients. Professional Skill (Masseuse) acts as a superior complimentary roll to Esoteric Medicine or any Psychic Healing rolls, adding +2 on a successful roll (or +3 on a critical success, -1 on a failure, and -2 on a critical failure).
Life Force: Magic allows players the option to spend HP instead of HP, applying the same -1 to skill per HP spent.
Life–ForceBurn: See Thaumatology: Magic Styles page 27
Meditative Massage:The character has mastered the art of using massage to bring a sense of enlightenment and inner peace to their client. The character may either roll Professional Skill (Masseuse) as a complimentary roll to the target’s Meditation roll, or may roll their own Professional Skill (Masseuse) skill in place ofthe target’s Meditation, as with a meditative ceremony.
Political Hack: See Social Engineering page 79
Sacred Healing: Improve all rolls to recover from an injury, or to Esoteric Medicine rolls by +1 if in an area of High True Communion Sanctity, or +2 if in an are of Very High True Communion Sanctity.
Wishful Medicine: Thinking good thoughts actually works! After receiving an esoteric treatment, you may roll IQ in place of HT to recover from an injury or from sickness or posion.
New Techniques
Beguilement
Cutting Out
Elevated Speech
Elicitation
Hinting
Personal Guarantee
New Psionic Techniques
Body Mastery
Metabolic Coordination
Hard
Default:Psychometabolism-10;
Prerequisite:Psychometabolism level 5; May not exceed Psychometabolism skill.
Metabolic Might
Hard
Default:Psychometabolism-4;
Prerequisite:Psychometabolism; May not exceed Psychometabolism.
You may, for the next minute, gain a bonus to your Lifting ST equal to your Metabolic Control level in place of your usual HT bonus.
Metabolic Power
Hard
Default:Psychometabolism-8;
Prerequisite:Psychometabolism; May not exceed Psychometabolism.
You may, for the next minute, gain a bonus to your Striking ST equal to your Metabolic Control level in place of your usual HT bonus.
Metabolic Speed
Hard
Default:Psychometabolism-8;
Prerequisite:Psychometabolism; May not exceed Psychometabolism.
You may, for the next minute, gain a bonus to your Basic Speed (improving your reaction time, your basic move and your dodge) equal to ¼ yourMetabolic Control level in place of your usual HT bonus.
Metabolic Tenacity
Hard
Default:Psychometabolism-8;
Prerequisite:Psychometabolism; May not exceed Psychometabolism.









