The Heterodox Virtues of True Communion

No! My heresy is just beginning!

Comprehending the fullness of True Communion lies beyond the reach of any single individual. While the three orthodox virtues capture perfectly the three paths of True Communion some among the practitioners of True Communion argue that they do not capture the totality of the virtues of True Communion or, perhaps, that they are but lesser virtues or distractions from the true virtues of Communion. The practitioners of Traditional Communion naturally have a low opinion of such attitudes and note that such heresy became rampant in the Knights of Communion shortly before their demise, but those who adhere to these heterodox Virtues seem to achieve genuine connection with True Communion in new and innovative ways!

Treat Heterodox virtues as identical to Orthodox virtues except for social attitudes. They may present a risk to the saint who adheres to them, but orthodox virtues have a similar risk in dogmatic devotion to ancient ideals. Importantly, following a Heterodox Virtue is not a violation of True Communion, nor a one-way ticket to a fallen state and becoming bound by Dark or Broken Communion.

The Knights of Communion have lost much since their fall, and the lingering chapters often only have a fragment of the original truths of Communion, and may have picked up new and innovative (or “heretical”) ideas about what true unity with Communion involves! Most such chapters have access to one or two Heterodox virtues!

Heterodox Virtues are not “invented” but “discovered,” usually through intense philosophical study and deep, meditative introspection. A GM who wishes to allow players to explore new heterodox virtues might use the invention system, with the governing skill being Philosophy; any such virtue is an Amazing “invention.”

Humility

The True Communion philosophy argues that the self is less important than the connections one has to others. The Virtue of Humility takes this a step further and argues that the self should not exist, that true masters of Communion should immerse their self in the grand psychic collective of the cosmic infinite until they become nothing but an extension of Its will.

The Traditionalists of Communion argue that the Virtue of Humility goes too far, that the total extinction of self risks treading into the realms of Broken Communion. Adherents disagree, arguing that the extinction of self is a necessary step to completing true communion with the cosmic infinite, that it logically follows from the virtue of Asceticism.

Humble Communities

Communities that embrace humility tend to be exceedingly modest and egalitarian. They tend to bristle at the idea of status or hierarchy, believing each to be equal; even so, if they do have a rightful leader (typically the leader of a temple), they will obey his commands without question. They often wear simple garments and engage in simple labor. Even the leaders of such communities will roll up their sleeves during the harvest season and join in.

The Code of Humility

Justice is best represented by Code of Honor (Humility) which has the following tenets:

  • DO NOT accept fame or honor for your deeds.
  • DO NOT disobey the commands of your temple
  • DO NOT give anyone outside the faith your true name

  • DO lift up and honor others for their deeds

  • DO obey the urging of Communion

The Power of Humility

Blind Investiture 5/level

Masters of the Virtue of Humility try not to exert their will through Communion, but allow it to exert Its will through them. As such, they can achieve enormous power with True Communion by allowing True Communion to enact whatever miracle it wishes! Those with Blind Investiture may add its value to the Reaction Roll from True Communion provided they do not specificy what miracle they want. This is cumulative with all other forms of reaction modifiers for True Communion, including True Investiture. Characters may have no more than 4 levels of Blind Investiture.

Statistics: Power Investiture (True Communion; Accessibility, only for General Prayers -50%; Divine Virtue +0%) [5/level]

Communal Regard 5/level

Those who follow the precepts of Humility accept no fame, honor or reputation, which means that none should admire or love them. But Communion honors those who honor them. Despite lacking any name or fame, the masters of the virtue of Humility find that the faithful intuitively sense their devotion and will readily listen to them or assist them, even if they do not know why. Such characters gain a bonus to all Reaction Modifiers from those who follow or believe in True Communion equal to their Communal Regard level; characters may have a maximum of 4 levels.

Statistics: Holy Regard (see Pyramid #3/78 page 7)

Empty Self 5/level

The saints of Humility become empty vessels for the will of True Communion, and this can manifest as a peculiar absence of identity. All attempts to identify the saint will automatically fail. Their identity cannot be discerned via psionic efforts, digital records will fade, corrupt or simply become lost. Even those who have seen the character will find themselves forgetting details. Nothing can prevent this effect save a cosmic means of identification.

Statistics: Zeroed (Cosmic; Both informational and magical +50%; Divine Virtue -15%) [19]

Patience

True Communion teaches a principle called “The Eternal Now,” which argues that all moments exist and that their separation, no matter how large or how fine, are but illusions. The saints of Patience attempt to gain the same temporal perception that True Communion itself has, and to them, time seems to flow differently: they can pluck out a moment and crystallize it, and have phenomenal perspectives on the future. This allows them to cultivate an intense patience and act precisely when they choose to.

The traditionalists of Communion have few direct complaints with the precept of Patience; they argue mainly that it serves as a distraction from more important work. Why have an eternal perspective when one should work on their inherent spirituality and love of others? Followers of the precept of Patience argue that the eternal perspective is critical to graping the nature of spirituality and that a great deal of harm can be done via impatience of impulsiveness.

Patient Communities

Communities that embrace patience tend to value the counsel of their elders and take time to enjoy the moments of life. There is, of course, an appointed hour for all things, so they work when they must work and sleep when they must play, but they take their time with each, and often plan ahead, storing grain or saving money for a rainy day. Such communities often engage in communal meditation or wistfully watch the setting of their planet’s sun. They tend to have a stoic outlook on life, proving surprisingly resilient to the grief of loss or the demands of duty.

The Code of Patience

The Code of Patience is best represented with the Code of Honor (Patience), which has the following precepts:

  • DO NOT act without forethought.
  • DO NOT lose our temper or show undue emotion.
  • DO accept the inevitable (death, judgment of the law, etc)
  • DO counsel patience in others.

The Power of Patience

Eternal Foresight 9/level

The Saints of Patience have a keen sense of past, present and future, and this allows them to anticipate events long before they happen. Those who have mastered Eternal Foresight may reveal once per session per level that they had anticipated this precise moment and can retroactively declare what actions they had taken provided those actions could realistically have been taken, do not directly contradict any established facts, and would not have been obvious. Such actions automatically succeed. Characters may take no more than two levels of Eternal Foresight.

Statistics: Foresight (see Pyramid #3/53 page 33; Divine Virtue -15%) [9]

Eternal Instant 12/level

Saints of Patience know how to turn a moment into an Eternity, at least for themselves. This allows the normally patient and slow-moving masters of Patience to react with blinding speed, often moving faster than the eye can see. Each level of Eternal Instant allows the character to enact Bullet Time once per session.

Statistics: Impulse Buy points (Recharge per Session; Accessibility, Bullet Time Only -50%; Divine Nature -15%) [12]

Eternal Perspective 43 points

The Saints of Patience see time differently than others. For them, each moment is distinct and they can soak in as much detail of that moment as they wish. They also know precisely when they are: they can sense the precise time of every moment they perceive and automatically know if something is amiss. This last makes them especially attuned to the shades of time sometimes discussed by the Akashic Order. Characters with an Eternal Perspective have the benefits of Enhanced Time Sense and Time Sense. Characters with Combat Reflexes may replace that advantage with Eternal Perspective.

Statistics: Enhanced Time Sense (Divine Virtue -15%) [38.25] + Time Sense (Divine Virtue) [4.25]

Purity

True Communion demands strictly controlled behavior from its adherents; they must learn to discard “sinful” thoughts and behaviors. Inherent in this, argue advocates of the virtue of Purity, is the need to be unblemished and perfectly in line with the nature of Communion. Those who believe in the Virtue of Purity live strict lives, refusing to indulge in sex or recreational drugs, following strict diets and keeping themselves apart from those who do not follow True Communion. As a result, they often have a pristine and incorruptible quality to them, making them “beyond reproach.”

The traditionalists of Communion find themselves divided on the topic of Purity. Strict traditionalists can find little support for the specific ideas of Purity in their ancient texts and note that it seems to have arisen as a result of the schisms among the Templar as a reaction to the infiltration of their ranks; they further see it as a corruption of Asceticism, replacing physical suffering for social disdain. Others, Keleni purists in particular, argue that traditional Communion already embraces Purity and should move to do so formally. Of all the heterodox virtues, this is the most popular among Keleni traditionalists. Human and Alien communities find a tension between it and the Virtue of Tolerance; if such a community practices one, they rarely practice the other.

Pure Communities

Communities that embrace Purity embrace a deeply ritualistic form of piety. They often engage in ritual cleaning (fountains may be a common fixture, or small basins of water at the entrance of a domicile, for visitors to clean themselves, at least ritually, before entering). They tend to concern themselves with whom they allow into their community, expecting newcomers to prove themselves before gaining entrance. They tend to value chastity and visible acts of piety.

The Code of Purity

The Code of Purity is best represented either with Disciplines of Faith (Ritualism) and a few appropriate vows similar to those from Asceticism, or with the Code of Honor (Purity), which has the following tenets:

  • DO NOT indulge in pleasures of the flesh.
  • DO NOT associate with those who are not members of the True Communion community.
  • DO celebrate the rituals and traditions of Communion
  • DO follow a strict diet of some kind.

The Power of Purity

Purity of Flesh 22

The Saints of Purity perfect not just their soul, but their physical form. By following the strictures of Purity, they become perfectly clean, which means no taint can touch them. They may embrace the diseased and drink poison without fear (though in the case of the later, such acts generally violate their strict dietary requirements!).

Statistics: Immunity (Poison; Divine Virtue -15%) [12.75] + Immunity (Disease; Divine Virtue -15%) [8.5]

Purity of Soul 20

The Saints of Purity follow their strict behavior for a reason. They see the temptation of Dark Communion as destructively dangerous, and by following the strictures of Purity, they can shut out its siren song. Those who gain a Purity of Soul can never take any level in Dark Communion and thus cannot even be tempted by Dark Communion. Furthermore, they are immune to its miracles. In the visions or prophecies granted by Dark Communion, those with Purity of Soul appear as incandescent beings of light about which they can make out no detail.

Statistics: Static (Divine; Dark Communion only -20%; Divine Virtue -15%) [20]

Edit: This post seems to have attracted some attention, and I wanted to address it. I do not claim that everything in this post is correct, because I can point to a few other flaws and things that need to be addressed, but there’s a misunderstanding here about the Divine Modifier that I wanted to highlight and address.

There are, in fact, two Divine modifiers.  We can call them “Holy and Unholy.” The “Holy” Divine Modifier is the one we find in GURPS Powers, where you must maintain -10 points worth of “holy” disadvantages that they stick too.  However, Divine Favor introduces an “Unholy” variation in the “Good and Evil” sidebar on page 12.  The Unholy version does not require -10 points worth of disadvantages, but instead treats holy miracles as an “Opposed Power” and allows “Holy” advantages to prevent unholy miracles.  This means that the “anti-power” rule is included in the -10% of the Unholy version of the Divine Modifier, and Dark Communion makes use of this variation.

I think we could clarify it better and we might make the argument that the Aspect limitation is redundant (it’s a bit like having Static (Psi; Psi Only -20%)), but the notion of having an anti-divine power is not incorrect, provided you’re talking about the right divine modifier.

Purity of Visage 17

The Saints of Purity cultivate beautiful, aloof souls and their virtue rewards them by letting that inner beauty shine forth. As the follow the precepts of Purity, their hair becomes more lustrous, their blemishes fade, their limbs grow straighter and finer until they become nearly angelic in appearance, gaining Transcendent Appearance. Should they violate their purity, their appearance does not immediately revert; instead, over the course of a week, they slowly lose their numinous quality, an outward sign of their sinfulness.

Characters who already have positive levels of Appearance may reduce the cost of this trait by their “normal” appearance level (and should note what that appearance level was); characters with negative appearance levels should pay extra. At the GM’s discretion, characters with this virtue who manifest an avatar with a transcendent Appearance may add +2 levels to any Awe associated with that avatar, or replace Terror with Awe at +2 levels.

Statistics: Appearance (Transcendent; Divine Virtue -15%) [17]

Tolerance

True Communion preaches against discrimination, arguing that all sapient beings are fundamentally part of True Communion. Precisely what this idea of tolerance means varies from group to group, with Traditionalists opening up True Communion only to fellow Keleni, while even the more open practitioners of True Communion would never open the faith to the great galactic menace or robots. The followers of the virtue of Tolerance argue that the True Communion’s philosophy of tolerance should be interpreted as expansively as possible, and seek to embrace all races, classes and traditions, finding wisdom in all things, and embracing all beings.

Opponents of Tolerance argue that such a stance leads to a dangerous amorality, that one must eventually draw a line between the righteous “us” and the wicked “them.” They point out that embracing “all traditions” is exactly the sort of thinking that led Revalis White astray. The followers of Tolerance argue that one can be tolerant of other beings without necessarily being tolerant of what they do, and that intolerance is both a violation of the ideals of Communion and a path to stagnation.

Tolerant Communities

Tolerant communities tend to be a wild patchwork of diversity. While they may not truly celebrate individuality, they embrace the traditions of others, and often send their children out to “see the world” and expect them to return with new ideas and stories of their adventures, which the community can then incorporate into their own practices. Such communities tend to be highly dynamic, changing quickly over time, and may be seen by other communities as a tad eccentric, or having unusual (unorthodox!) Communion practices.

The Code of Tolerance

The Code of Tolerance could be treated as Sense of Duty (all sapient beings) or a Code of Honor with the following tenants:

  • DO NOT discriminate others based on class, race, tradition, etc
  • DO NOT sacrifice your core principles while exploring the ideas and traditions of others
  • DO defend others from discrimination
  • DO explore new ideas and beliefs from beyond the bounds of your own traditions

The Powers of Tolerance

Communal Brotherhood, 10 points

Those who practice Tolerance find that they receive it in kind. Saints of Tolerance with Communal Brotherhood will not be attacked by others provided the character leaves them alone and/or stays out of their way. This is an intuitive, instinctive reaction: the ghosts of Broken Communion will ignore the character, slavers will pick a different target, imperial soldiers will simply ignore the character, etc, whether or not they know who the character is. This only applies so long as the character does not antagonize his opponents in any way: the protection disappears if he mocks, belittles, attacks or violates the rules (etcetera) of the targets; a saint of Tolerance cannot expect to walk into a restricted imperial facility and be ignored, for example.

Statistics: Brotherhood (Cosmic, Universal +700%; Cosmic, Universal Truth +100%; Cosmic, applies to supernatural +100%) [7]

Infinite Communion, 20/level

Normally, those who use Communion may only have a single miracle active at a time, typically either a miracle or a single learned prayer. The Saints of Tolerance have learned to hold many thoughts in their minds and can maintain multiple learned prayers while enjoying the full benefits of unfettered Communion. Each level of Infinite Communion allows the saint to have one additional learned prayer active.

Statistics: Dual Prayer (See Pyramid #3/50 page 18) [20]

Language of Communion, 8 points

Language separates races and cultures from one another, making it difficult to connect with other members of the same faith. The Saints of Tolerance learn to bridge these gaps and may converse fluently with any adherent or believer of Communion, regardless of what languages they know, and suffer no cultural familiarity penalties when interacting with other members of Communion.

Statistics: Language of Faith (see Pyramid #3/78 page 7) [6]; Cultural Adaptability (Accessibility, Members of True Communion only -60%; Divine Virtue -15%) [2]

True Prodigal Knight 5/level

As an optional power, if using the Mystical Tyrant transcendent path of the Prodigal Knight, then the path of the Prodigal Knight may embody the Virtue of Tolerance. He explores all forms of Communion and embraces all ideals. True Prodigal Knight acts as Legendary Reputation (Prodigal KNight), is cumulative with it, and may be purchased without completing milestones, nor is it dependent on the character remaining true to Path requirements. It may be purchased up to 4 times.

Statistics: Legendary Reputation (Prodigal Knight; Divine Virtue +0%) [5/level]; The additional restrictions of a Virtue balance out the benefit of being able to ignore the normal restrictions of Legendary Reputation.

The Orthodox Virtues of True Communion

A true master of Communion seems nigh divine in power, but this unstoppable power comes not from their command of Communion, but their unity with it. Its will is their will, and they are a living manifestation of Communion itself.

To achieve this level of oneness requires a deep mastery of the very nature of Communion, called virtues by the True Communion philosophy. After a student has learned to Commune with the infinite cosmic, their master begins to teach them one of the virtues of True Communion. At first, such a virtue seems limiting, requiring the student to strictly control their behavior, but eventually, as their behavior perfectly aligns with a virtue, they find that their facility with Communion grows and expands and they begin to manifest miraculous abilities within themselves. This is the source of the true power of all the great masters of Communion.

The True Communion faith has splintered under the weight of oppression. Without a singular guiding figure or doctrine, most followers of Communion turn to a local temple and a local abbot for spiritual guidance. However, each temple emphasizes its preferred facet of True Communion. Mastery of a virtue is the internal, spiritual equivalent to mastering a martial art or a powerful psionic skill: no living master of Communion has mastered every Virtue, and indeed, temples disagree as to which virtues should be mastered! As such, while all True Communion faithful accept the same basic precepts, the specifics and the depth of their devotion to particular values vary greatly. This can create conflict between temples, thus far little more than hurled accusations of heresy or dogmatic literalism, but on the other hand, some devotees to True Communion believe wisdom comes from a multitude of perspectives. Modern masters often take to wandering from temple to temple, learning the unique principles found in the scattered remnants of the faith and try to weave together a better understanding of the totality of Communion through the experience.

The Rules of Virtue

A virtue resembles a Communion Oath in that it represents a required disadvantage that the character must maintain. These required behaviors are very intense, typically manifesting as a -15 point Code of Honor that describes a strict code of behavior, but other -15 point disadvantages, such as certain forms of Pacifism, extreme Sense of Duty, or Disciplines of Faith.

Aligning one’s self with a proper virtue takes at least a month of meditation and appropriate behavior, or a major quest. Truly understanding a virtue is typically a major ephiphany! Once such a virtue is gained, it is not easily lost; while a virtue can be violated, what will precisely violate a virtue is uncertain, and the practitioner often finds he can push the boundaries of his particular virtue if necessary, but if he does it too often, he’ll sense that his control over it is fading. He can attempt to strengthen his connection to Communion and restore his virtue, but once his connection to the Virtue is lost, it requires being restored from scratch, typically requiring a major quest or a month worth of dedication and focus.

Each Virtue has suggested things that one should not do, but also includes acts that the character can do to reinforce his connection and, in general, should be attempting to do when possible. If the character has Rewards of Faith, they can also act as inspiration for what sorts of acts Communion might request for them. Note that these are suggestions meant to invoke the spirit of the virtue. The intent of virtues is not strict, literal interpretation, with a player noting that he can technically get away with an act, nor a GM demanding rigid, legalistic adherence to virtues. They represent ideas that point to the true nature of the virtue.

The intent of Virtues is for both character and GM to explore what a virtue means, hence when one is gained, it should be difficult to lose. The player should be warned if his character is going to go over a line, and may negotiate with the GM as to how best to perform his desired action without violating his virtue; characters may roll Philosophy (True Communion) for inspiration, and moral intuition can always give guidance on appropriate actions to avoid violating one’s virtues. Direct and gross violations of a Virtue (an ascetic character accepting a large bribe to do something wicked, etc) and any violation that causes the character to lose access to True Communion itself will result in the loss of the virtue, though the character should be warned before the virtue is lost. When it comes to edge cases, the character should get a warning and a chance to adjust behavior, but if he chooses to act on it anyway, he should get a pass, but after three such edge violations (the “three strike” rule), he loses the virtue as per a direct and gross violation.

The Divine Virtue power modifier is worth -15% unless such a modifier is naturally considered part of the advantage already (as is the case for Blessed, Legendary Reputation, or certain Communion meta-traits); such powers, like Communion Oaths and Divine Path modifiers, are all Communion Powers, and are thus subject to any similar restrictions associated with Communion.

Orthodox Virtues

The Orthodox Virtues represent the vision of True Communion as laid out in Traditional Keleni doctrines. They represent a deep understanding of the three Paths of True Communion, and anyone who follows Traditional Communion may cultivate these three virtues. According to lore, the Knights of Communion also followed these virtues, but may have strayed into other, newer principles, misguided (the Keleni traditionalists would say) by their alien culture. Modern Templar Chapters typically have access to no more than two Orthodox Virtues, and many have one, or even no, Orthodox Virtues.

Asceticism

True Communion understands that the world is no different from a dream. True Communion seeks to look past the illusion of dream and reality and look to the truths that lie beyond them. Those who wish to truly understand Communion must cast off the illusion of the real and seek to understand the true nature of the universe and the connection between all things by looking within. Thus, they must discard the pleasures of the flesh and, through weakening the flesh, gain a deeper spiritual connection with the cosmic infinite.

Ascetic Communities

Individuals, rather than communities, practice asceticism, but communities who embrace the ideals of asceticism tend to have inordinate respect for the ascetics in their midst. They may bring them just enough food to continue their meditations and venerate them as sages. They tend to look down upon gross displays of the pleasures of the flesh, and value chastity, frugality and modesty.

The Code of Asceticism

Asceticism is best represented with the Disciplines of Faith (Asceticism) disadvantage.

DO NOT keep more than you strictly need

DO NOT accumulate wealth

DO NOT indulge in physical pleasure

DO engage in lengthy meditations in remote locations

DO punish yourself for your moral failings.

The Power of Asceticism

True Exiled Master 5/level

The Path of the Exiled Master embodies the virtue of Asceticism. He masters leadership by discarding status; he finds enlightenment not in the palace or ostentatious temple, but in the quiet serenity of nature; he does not seek answers from without, but provides answers to others from within. True Exiled Master acts as Legendary Reputation (Exiled Master), is cumulative with it, and may be purchased without completing milestones, nor is it dependent on the character remaining true to Path requirements. It may be purchased up to 4 times.

Statistics: Legendary Reputation (Exiled Master; Divine Virtue +0%) [5/level]; The additional restrictions of a Virtue balance out the benefit of being able to ignore the normal restrictions of Legendary Reputation.

Repeat Petitioner 5/level

The Ascetic has a deeper connection to Communion than most others; he listens deeply to Communion and Communion responds! For each level of Repeat Petitioner, the character may call upon communion one additional time before incurring cumulative penalties for previous successful miracles. For example, a character with no Repeat Petitioner would be at -2 to invoke Communion if he had successfully invoked Communion twice that day already; while a character with Repeat Petitioner 2 would be at -0. Characters may not take more than 4 levels of Repeat Petitioner.

Statistics: Repeated Petitioner (Divine Virtue +0%) (see Pyramid #3/36 page 8).

Living Temple 68 pointts

The Ascetic needs no temple, for he is a temple. Wherever he goes, True Communion sanctity follows, and others nearby him may even benefit from his natural holiness. Treat an area around the practitioner out to 1 yard as one level higher True Communion Sanctity.

Statistics: True Communion Sanctity Enhancer (Area Effect +50%, Divine Virtue -15%)

Charity

Communion is the accumulation of all thoughts, fears and beliefs of all sapients! Those who connect deeply with Communion connect with all living beings, and as such, they must learn not to cut off the suffering of others, for the suffering of others is your own suffering. Those who cultivate the virtue of Charity have a deep and abiding compassion for all living beings. They must never deny another a request of aid, or needlessly inflict violence.

Charitable Communities

Communities that embrace Charity as a virtue tend to engage in neighborly generosity and hospitality. They will freely open their homes to visitors, do favors for one another, give liberally to the local temple, and donate to beggars. Such communities and temples often have a small crowd of beggars at the temple gates.

The Code of Charity

Charity can be represented with Sense of Duty (all sapient life) [-15], or Pacifism (Self-Defense Only), or by Code of Honor (Charity) which encompasses the following precents:

DO NOT deny any honest request for assistance

DO NOT inflict violence except for the defense of others or for the good of the community

DO keep your word

DO relieve the suffering of others

The Power of Charity

True Oathbound 5/level

The Path of the Bound Princess embodied the Virtue of Charity. Those who follow the virtue, like the Bound Princess, learn to sacrifice themselves for the sake of others and, indeed, for the sake of their entire community. True Oathbound acts as Legendary Reputation (Bound Princess), is cumulative with it, and may be purchased without completing milestones, nor is it dependent on the character remaining true to Path requirements. It may be purchased up to 4 times.

Statistics: Legendary Reputation (Bound Princess; Divine Virtue +0%) [5/level]; The additional restrictions of a Virtue balance out the benefit of being able to ignore the normal restrictions of Legendary Reputation.

Know the Heart 29 points

The character learns to connect with others on a deeper level. They can sense the emotional state of anyone in their presence and automatically gain a +3 to Detect Lies and Psychology rolls, which helps them differentiate an honest request from a dishonest one, and to know what sort of aid someone needs. The saint may also intuitively detect lies when it comes to those who make requests for assistance; even if the character lacks the Detect Lies skill, she may roll against IQ+3 for this one purpose.

Statistics: Empathy (Cosmic, no Die Roll Needed +100%; Divine Virtue -15%) [28] + One Task Wonder (Detect Lies for requests of assistance only) [1].

Sense the Flock 10 points

Those with the Virtue of Charity intuitively know where they are needed. For them, the pain of others is like a lance through their mind. They can intuitively sense the state of a community faithful to True Communion as a whole, including threats to that community, whether it be to their sense of community, or an existential threat (such their enslavement or the deaths of many). Exactly what constitutes a community is ultimately up to the GM, but this can extend all the way up to “all followers of Communion,” or to something as small as a local temple and its adherents. At the same time, the community senses the state of the practitioner as well, and will intuitively know if they need help.

Statistics: Sense of Faith (see Pyramid #3/78 page 7)

Justice

Communion discriminates between those who belong, and those who do not. Communion adheres to laws and traditions and uses those laws and traditions to bolster and protect communities. Those who violate those laws must be cast out. Those who embrace the Virtue of Justice understand the need for law and embody it. They sacrifice their own will in service to their community in protecting them from those who would undermine them, from without or from within.

Just Communities

Communities that embrace justice tend to have a deep appreciation for the law. They honor and obey the law set out by their local government (and if that is deemed oppressive, the laws given by the temple) and they expect others to do the same. If they violate the law, they accept the judgement of a rightful judge (again, the local government or the temple), and they expect others to do the same. Such communities, at their extreme, can become very legalistic, often engaging in law-as-ritual, and can be brutal in their judgments of law breakers (especially if combined with Asceticism).

The Code of Justice

Justice is best represented by Honesty or Code of Honor (Justice) which has the following tenets:

DO NOT violate the law

DO NOT harm the innocent

DO protect the innocent from harm

DO bring lawbreakers to justice

The punishment must fit the crime.

The Power of Justice

True Righteous Crusader 5/level

The Path of the Righteous embodies the virtue of Justice. He senses sin, and uses his supreme mastery of warfare to destroy those who would harm the innocent and to hold up the law, and is ultimately willing to die for the code he believes in. True Righteous Crusader acts as Legendary Reputation (Righteous Crusader), is cumulative with it, and may be purchased without completing milestones, nor is it dependent on the character remaining true to Path requirements. It may be purchased up to 4 times.

Statistics: Legendary Reputation (Righteous Crusader; Divine Virtue +0%) [5/level]; The additional restrictions of a Virtue balance out the benefit of being able to ignore the normal restrictions of Legendary Reputation.

Demon Hunter 28 points

Those who will serve the Virtue of Justice must willingly enter unholy domains to root out and slay the wicked. The saint of Justice is less affected by the blasphemies of Dark or Broken Communion and can enter areas sacred to them with less fear. Treat all such areas, with a reach out to one yard around the character, as one sanctity level lower.

Statistics: Sanctity Damper (Dark Communion; Area Effect +50%; Divine Virtue -15%) [14] + Sanctity Damper (Broken Communion; Area Effect +50%; Divine Virtue -15%) [14]

Holy Warrior 8 points

The practitioner becomes the living embodiment of divine wrath against abominations in the eyes of Communion. The character’s very touch or the stroke of his weapon become anathema to those whom True Communion has the capacity to destroy. The character’s touch or attacks with a melee weapon count as “a Communion Miracle” for the purpose of vulnerabilities. This explicitly counts as “mundane countermeasures” for ghosts, and it allows the Holy Warrior to kill any character with any form of Unkillable that True Communion can defeat.

Statistics: Holy Touch (see Pyramid #3/78 page 7)